D&D 4E Rich Baker: Teleport Rituals, Gates, & Teleport at will in 4E!

Traycor said:
Considering he says that Devils/Demons will be relying more on gates... that sounds more like a plot thing as opposed to just an hour long cast with an expensive component.
Well, gates are not present everywhere, like phone booths at our modern world!
Gates are present only in special places that are in contact with the planes.
Everywhere else those outsiders must perform that gating ritual. Or continue walking to the nearest gate, if they know where that is (or if they can sense it)
 

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Wepwawet said:
Well, gates are not present everywhere, like phone booths at our modern world!
Gates are present only in special places that are in contact with the planes.
Everywhere else those outsiders must perform that gating ritual. Or continue walking to the nearest gate, if they know where that is (or if they can sense it)
Agreed. I guess what I'm saying is that gates are still inconvenient. So if demons/devils are relying more on gates, then the ritual must be even more inconvenient than finding the nearest gate.
 

Wow, awesome! I love portals, and teleportation at will sort of made that sort of thing pointless. Now, we have a thing that I like being more prevelent, AND it is flavorful for the story!
 


I'm glad the 4e designers are going in this direction with teleportation. Games that use similar houserules in 3.5 don't seem to suffer from the same scry-n-fry tactics at high levels that 3.5 RAW can encourage. Good job WotC! You made rituals cool and also suddenly made quests for planar gates and such relevant again.

For myself, I didn't need a new edition to make this change, but it's nice to know that 4e will handle teleportation in a manner more consistent with my own vision. And much more importantly than my own little world, a lack of omnipotent teleportation will make adventure designers' jobs much easier in some ways (not having to account for scry-n-fry can create much more interesting dungeon ecologies and set battles).
 

Traycor said:
Agreed. I guess what I'm saying is that gates are still inconvenient. So if demons/devils are relying more on gates, then the ritual must be even more inconvenient than finding the nearest gate.

I'd say that depends on how you define convienent. Travel by Learjet or whatever might be convienent for the traveler, but involves lots of costs that taking an airliner doesn't incur.
 


Nine Hands said:
That would make a perfect ritual, binding yourself to a specific location so you can make a one way trip is pretty cool.
Yes, I would hope that some type of 'word of recall' ritual remains in the game.... but I think it should be limited to take you to a portal or gate. I don't think you should be able to bind yourself to just any-old-where.
 

Word of recall would be great in a teleportation-limited world because once you use it, you have to go "on foot" all the way back, so it's not something you'd do lightly. When teleportation is easy, word of recall is less relevant, IMO.
 

DaveMage said:
Word of recall would be great in a teleportation-limited world because once you use it, you have to go "on foot" all the way back, so it's not something you'd do lightly. When teleportation is easy, word of recall is less relevant, IMO.

Just so long as it's not a Paladin ability.
 

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