Ridding D&D of All Races - Multiple Choice Poll

  • Thread starter Thread starter lowkey13
  • Start date Start date

What races should we get rid of, for REASONS? (May choose more than one)

  • Dragonborn

    Votes: 67 40.4%
  • Dwarf

    Votes: 11 6.6%
  • Elf

    Votes: 14 8.4%
  • Gnome

    Votes: 32 19.3%
  • Half-Elf

    Votes: 34 20.5%
  • Half-Orc

    Votes: 34 20.5%
  • Halfling

    Votes: 25 15.1%
  • Human

    Votes: 17 10.2%
  • Tiefling

    Votes: 60 36.1%
  • Monstrous Races (Orc, Goblin, etc.)

    Votes: 51 30.7%
  • Any optional race not listed above

    Votes: 47 28.3%
  • Other - I will explain in the comments

    Votes: 15 9.0%
  • I like the exact number of races we have.

    Votes: 9 5.4%
  • We shouldn't eliminate races- WE SHOULD ADD MORE!

    Votes: 48 28.9%
  • Are we not men? WE ARE DEVO!

    Votes: 21 12.7%

  • Poll closed .

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I'd rather get rid of the idea that just because the race exists in a book, it should therefore exist in the world. Having the option to include them is fine, but there's times where I see people seem to assume that because it's in a book, it must be included in a world.
 

I have only two wishes with races . . . Two, clear demarcation between core and optional races.

Your wish has already been granted. The Player's Handbook has a side bar beside the dragonborn that says "The dragonborn and the rest of the races in this chapter are uncommon. They don’t exist in every world of D&D, and even where they are found, they are less widespread than dwarves, elves, halflings, and humans."

Dwarves, elves, halflings and humans are clearly the core races.
 

I'd rather get rid of the idea that just because the race exists in a book, it should therefore exist in the world. Having the option to include them is fine, but there's times where I see people seem to assume that because it's in a book, it must be included in a world.
Well, in organized play that's exactly the case: if a race is in an allowed book then it's allowed, and the DM has no choice.

That same mentality bleeds over into home games*, leaving the DM stuck between either allowing something she doesn't want in her game or being the villain and saying no.

* - perhaps a bit more controversially, I'll posit this mentality is far stronger now than it was, say, 30 years ago; in part due to all the 2e splatbooks from the '90s (and the resulting push from players to include their contents in the game) and in bigger part due to 4e's "everything is core" marketing approach.

For my own part, I can live with Gnomes far more than with Dragonborn or Tieflings. D's and T's to me are just the sort of monsters adventurers spend years learning how to kill. Warforged don't fit into every campaign, though having them as a clearly-labelled option is fine for those as wants 'em.

That said: Centaur, Leprechaun, Dryad, Part-YuanTi - all these have appeared in my games as one-off PCs, accessed only by the most unusual of random rolls. You can't choose one of these (and yes, you can choose from the basic races native to the area), but you can decline one should the dice take you there.

As for Part-xxxx's, a long time ago I came up with a table and large chart in an attempt to show what can breed with what. It's messy, but it works.

Lan-"the phrase 'sending no message' has Gnomes hidden in it"-efan
 

Not a fan of dragonborn or tieflings, but they've been core for a long time, so I didn't vote them out. However, I did vote monstrous races, and all the "half" races (despite them being core for a long long time). Why? Because if you have half orc and half elf, then by extension you should have half everything else. Half halflings? half gnomes? Half dwarves? You've either set the precedence that humans can breed with any other humanoid, or you don't. I choose, "you don't".

Monstrous races have always been a one off exception, and should stay so.

I maintain that a half halfling should be called a quarterling and their existence promptly denied.
 

Well, in organized play that's exactly the case: if a race is in an allowed book then it's allowed, and the DM has no choice.

A very, very small amount of the player base plays in those games though.

That same mentality bleeds over into home games*, leaving the DM stuck between either allowing something she doesn't want in her game or being the villain and saying no.

Well, the PHB splits up races into 'common' and 'uncommon'.

On uncommon races: 'They don't exist in every world of D&D, and when they are found they are less widespread...'

So the precedent of not allowing races (except the 4 common ones) starts in the PHB itself.
 



Your wish has already been granted. The Player's Handbook has a side bar beside the dragonborn that says "The dragonborn and the rest of the races in this chapter are uncommon. They don’t exist in every world of D&D, and even where they are found, they are less widespread than dwarves, elves, halflings, and humans."

Should I ever run a new Greyhawk campaign I've slated the Dragonborn as the race of the Celestial Imperium to the west of the Sea of Dust (why do you think the Suel and Baklunish fled east?).
 

I maintain that a half halfling should be called a quarterling and their existence promptly denied.
Or should it be a three-quarterling, as it's a halfling (i.e. half a human) mixed with a full human...

I once DMed a party who - in character! - had this very argument while in a combat, yelling at each other across the battle their reasons for quarterling or three-quarterling. Good times. :)
 

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