SilverfireSage
Explorer
First not an issue in the games I run, I will just never hand them out. Great thing about magic items that you don't like as a DM just don't have them in your campaign world.
In the games I play I find them horrible.
Strength based character, spends ability increases to boost his strength to a 20. Say he starts with a 16, that takes him two of his increases, that he could have spent on another ability like Con or gotten two nice feats that would give him more options. The party acquires a belt of hill giant strength, it goes to the cleric or other melee type and the fighter feels jipped he didn't take those feats or Con points because if would have taken them he would be best served by the belt.
Now the same party instead finds a belt of frost giant strength, it goes to the fighter and sure he is happy for the extra +1 to hit and damage, until he realizes he still wasted those ability score increases, if he had chosen feats and his strength was still a 16 the belt would still give him the same bonus.
Finding a magic item should never make you regret your previous choices, especially if those choices can not be undone.
But in the end, I find strength build characters boring and mostly play dex focused or spellcasters so I doubt I will ever feel like I wasted my ability score increases, just feel bad for those who do.
I've seen this argued in other threads about the same thing and I've just never found it to be true. Most of my players enjoy playing as a team, and are excited when someone else gets to contribute more in an area they normally couldn't. The great thing about this edition is that there are so many other ways that the two purely strength based characters can differentiate themselves, through class features and the like, that simply having a better strength won't automatically make them redundant. Yeah, a cleric can now have an extra +2 to attack and damage, but that would be true if you gave them a better magic item as well, and a fighter will still be better in a battle because they get extra attacks, have more hit points, have more feats, can use their marital archetypes, etc. Except now, they don't have to keep as much of an eye on the cleric since he can hold his own weight.
