Risk Legacy

Does the game assume the same people are always playing? Does it say what happens if the player who placed a city isn't in the game?

It assumes a core group of players, but there are rules for adding in new players each game. And they seem to work fine (I was a 'new player', I didn't play in the first game). New players, for example, don't have a starting city (worth a VP), but they do start the game with a VP.

Nobody else can start in a city placed by a player, even if they aren't there, but it can be invaded later in the game, of course.
 

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See, this is what I was talking about in my first post. But once you see it not as wrecking the game and instead as molding it into a unique game, it's not so bad.

What I think someone could easily do is just keep track of the changes on a piece of paper if they don't want to tear up cards, or mark on the board. Then when you play the next game you just set it up according to the notes on the paper. This would also allow you to start new if you had a different group of players that wanted to play.
 

While certainly possible, it would get pretty hairy after a couple games. After two games, there were about 10 adjustments to the board and cards. Keeping track of that while playing (especially after 5 or 6 or 14 games) might become daunting. It also goes against the spirit of the game. It's meant to be a "campaign" style game, not something you pull out to play with once or twice with different groups.
 

What I think someone could easily do is just keep track of the changes on a piece of paper if they don't want to tear up cards, or mark on the board. Then when you play the next game you just set it up according to the notes on the paper. This would also allow you to start new if you had a different group of players that wanted to play.

I think the point of game is the fact that the changes are permanent. Making the changes not truely permanent would dilute what the designers are trying to accomplish.

Rob Daviau posted this on a boardgame forum:
This led us to wondering why games always have to reset. Why are they a medium that always goes back to start? Movies and books are static forms of entertainment meant to be viewed but not altered. Games, by nature, demand that the user create the experience. We wanted to push that boundary to have lasting effects. Now you really create the experience. This game is not art to be hung on a wall but a leather jacket to be worn around until it has its own unique story.
 

I think the point of game is the fact that the changes are permanent. Making the changes not truely permanent would dilute what the designers are trying to accomplish.

Honestly, once I get and start playing a game what the designers are trying to accomplish doesn't matter to me. To me it seems like the best of both worlds I can mark my changes and experience the sequential games and the changes it has and I can reset it and start over. That way I can play it with different people and not have them miss out on different changes of the game they were not part of.
 

Yeah, there's a point were adhering to the intentions of the designers has to bow to the fact that you can't shell out 60 bucks for a new copy of the game for every group of people you'd like to play it with.

I am a huge RISK fan and the game sounds seriously rad and I really want to try it, but I'd also be extremely hesitant to tear up cards and write on the board because 60 dollars is a significant investment to me. Hell, I'd just use post-it notes instead of writing on the board, and put cards that were to be destroyed in a special sandwich baggie. Then you could start another legacy with a new group of people anytime you wanted. If, as I'm gleaning, you write new rules in the rulebook, I'd see about getting a few copies of the book printed out, too, just like having extra sets of Cult sheets for Creatures and Cultists.

It reminds me of some of the special cards/rulesets I got last year from a place online for RISK 2210, with a new set of special Technology cards and a RAD Zombie Apocalypse expansion; one set of cards has blanks that you get to write your own rules on, making your own RISK cards. It is seriously cool. I made a card called The Stars Are Right where Cthulhu rises. :lol:
 

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