Risk Legacy

Crothian

First Post
Anyone play this yet? Do people mark up their boards and enjoy the changes that can happen? Do people really wait X amount of games to unlock things or are people just opening everything up and seeing what is there? How does the game play work out? I've not played but am giving it as a gift to a good friend so hopefully I'll get to play soon. :D
 

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Very cool game. And yeah, if you want to see what's in the secret packs, there's spoilers to be found, no need to open up the packets. Much cooler, IMO, to wait for the moment during the game plays to check out what's in them.

I'm sure it goes against most BGers OCD to write on the board or rip up cards, but that's the point of the game: make yours unique. A great concept, a much more fun and far quicker game than Risk. I'm sure we'll see more games like this in the future.
 


It's superb. I'm potentially suspect because I'm friends with the designer, but I loved playing; Risk Legacy is top of my Xmas list.
 

Can you give some examples on how the permanent changes effect the future games?

Sure. All players get a "scar" (a sticker put on the board) that they place in a given country, giving a modifier to attack or defend it. When a player wins, they get different choices of how to alter the game, like placing a city that only they can start at that gives bonus armies; adding bouns armies to the bonus cards, making them more powerful; ripping up said cards so that that country never get bonus armies again; removing scars from the game, etc.

There are actually additional rules that get added to the game as the plays start to build up. I'm not too sure what they entail exactly (I've only played a couple games so far), but there are entire sections of the rule book that are either blank or are coverable by new rules as they come into play.

All of the new rules and info packs have instructions as to when to open them, including the one under the insert that says, "Do not open. Ever." lol
 


Does the game assume the same people are always playing? Does it say what happens if the player who placed a city isn't in the game?
 


I don't think I'd much care for players tearing up pieces of my game. If that's the only way they can think of to keep players from using a rule, no thank you.
 

I don't think I'd much care for players tearing up pieces of my game. If that's the only way they can think of to keep players from using a rule, no thank you.

See, this is what I was talking about in my first post. But once you see it not as wrecking the game and instead as molding it into a unique game, it's not so bad.

If "ripping up a card" sounds harsh, you can just take it out of the box and never put it back in...but at that point, you might as well throw it out.

Also, it's not something that happens very often. The winning player each game gets a choice. Tearing up a card is an action that hursts someone else, most of the other actions helps the winner. If someone makes a card of a country that they own extremely powerful, then they deserve to watch it get torn up.
 

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