helium3
First Post
In the numerous threads where folk are debating the pros and cons of 4E, I've noticed that Rituals come up from time to time. Generally, the context is Rituals as a counter to a 4E-Critic's concerns about the streamlining of the magic system.
The problem is, as near as I can tell, next to nothing has actually be released about Rituals. I believe there's a podcast or an article somewhere that says, "Rituals will be for stuff like Teleport and Contact Other Plane."
Here's the question that I want this thread to be devoted to answering. "How do you think Rituals are going to work in 4E and what are they going to do? What are your minimum level of expectations regarding them?"
Here's my answer.
I think that Rituals are not going to be available to all classes and that they're going to cost money. Characters can hire NPC's that have the correct class to work the ritual if there isn't one in the party. Rituals are going to provide defensive buffs that last longer than a single encounter and powers that presumably would never be used in an encounter.
At a minimum, I expect the DMG to contain rules on how to turn any spell from 3E that doesn't fit into the realm of an at-will, encounter or daily power into a ritual, as well as guidelines on how to estimate what the cost of the ritual should be. If the DMG doesn't have that I'll be very, very disappointed.
The problem is, as near as I can tell, next to nothing has actually be released about Rituals. I believe there's a podcast or an article somewhere that says, "Rituals will be for stuff like Teleport and Contact Other Plane."
Here's the question that I want this thread to be devoted to answering. "How do you think Rituals are going to work in 4E and what are they going to do? What are your minimum level of expectations regarding them?"
Here's my answer.
I think that Rituals are not going to be available to all classes and that they're going to cost money. Characters can hire NPC's that have the correct class to work the ritual if there isn't one in the party. Rituals are going to provide defensive buffs that last longer than a single encounter and powers that presumably would never be used in an encounter.
At a minimum, I expect the DMG to contain rules on how to turn any spell from 3E that doesn't fit into the realm of an at-will, encounter or daily power into a ritual, as well as guidelines on how to estimate what the cost of the ritual should be. If the DMG doesn't have that I'll be very, very disappointed.