D&D 4E Rob Heinsoo on 4E PHB

fafhrd said:
Heinsoo did seem to indicate that these replacements would be wholly superior to the older versions. Perhaps that's marketing speak, but then again he is the mechanics guy.

I don't mind them being better, that makes sense, but what I'm getting at is will it break the game to still keep them as fallback Powers?

So, I've used my two Encounter Powers, all shiny and new for this level, on the black dragon. Can I whip out my OLDER per Encounter powers and use those, even if they aren't as good? Or will that screw the system over too much?

Because I really dislike losing them, even if they aren't as good anymore. That makes about as much sense as a cup protector on a eunuch.
 

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fafhrd said:
One very significant detail is that he confirms that at each level you gain a new power from a list of "four or five or six powers."
That wizard spells spread must have been an early (incomplete) draft then -there were definitely levels with no powers on that.

EDIT: Unless it is the paragon path thing. Good point!


glass.
 
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Cleave, Rank 2. (Put mine in actionbar slot 3, over Cleave, Rank 1, right next to Iron Tide, Rank 1. The cooldown on Brutal Strike is almost done).
 

Iron Sky said:
Cleave, Rank 2. (Put mine in actionbar slot 3, over Cleave, Rank 1, right next to Iron Tide, Rank 1. The cooldown on Brutal Strike is almost done).

*sigh* We get it all ready, some people see corollaries between D&D 4e and MMOs. Can we please move on to the next topic?

-TRRW
 



I see what they are doing. From a design perspective too many powers leads to confusion. From a fun perspective it a fun to get something every level. So they could have just as easily made powers that scaled with level but then by 6-10th level or so players wouldn't get any more powers. By giving them the stronger versions of the powers to replace the weaker the players still get the same scaled powers but with the illusion that they are getting a new power at every level.
 

I would so much rather have paragon paths be additional powers you can learn instead of class powers than mandatory selections.
 

adamda said:
He mentioned that when you gain a new power that is pretty much just an upgraded version of something you already have, you will want to swap out that old ability for a newer one. Thus, retraining as the OP mentioned.
Is it possible that this works like the 3e's Sorcerer's or Psion's ability to swap out spells/powers rather than like PHB2's retraining?
 

theredrobedwizard said:
I don't know who you play with, but this is Gospel Truth. D&D players, by and large, *don't* wanna share. DMs, myself included, are an untrustworthy lot.

-TRRW
I'm a DM and a player and I sure as hell don't trust myself ;)
 

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