Rodney Thompson's Playtest Report on Gleemax

MerricB said:
Out of this report:

Wizard
- has magic missile
- has ray of frost (slows enemies down)
- has "fireblast" power
- the wand power has a frequency of use
- has "rituals"
- has areas of effect powers

Eladrin Wizard
- "Fey Step" power to teleport short distances (may be just Eladrin power, or connected to being a Wizard as well)

Copper Dragon
- deals acid damage (and has a continuing effect...)
- frightful presence paralyses foes
- gets a free breath attack when bloodied

Diplomacy
- negotiates in middle of combat

Warlord
- allowed the Wizard to cast an instanteous magic missile

I bet that the Ray of Frost is an At Will Power and that Magic Missile is Per Encounter.
I think Fey Step has been confirmed as a Eldarin racial power.
 

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MerricB said:
Eladrin Wizard
- "Fey Step" power to teleport short distances (may be just Eladrin power, or connected to being a Wizard as well)
I'm pretty sure this one is a known Eladrin power

Edit: Double Doh! Scooped again.
 

Guild Goodknife said:
I bet that the Ray of Frost is an At Will Power and that Magic Missile is Per Encounter.
It's mentioned as a spell, distinct from powers, so this might be part of the Vancian vestige system for spellcasters, making it more of a per-day ability.
 

mach1.9pants said:
Mate, read the first post again- this thread has a question in the OP about the possibility that the GWA name is now defunct!
Edit: Sorry L.T already said it
It would have been somewhat less rude if you assumed that I read the first post, and reinterpreted what I had said in that light, rather than just assumed that I was being dense.

My comment was just as directed towards the original poster as anyone else in the thread. If the original poster hadn't started the discussion, I probably would not have mentioned it all.

Anyways, does anyone else suspect that all warlords get some variant off of the Bo9S White Raven Tactics ability and other White Raven maneuvers? In other words, the ability to allow your allies to act outside of normal initiative. We have not seen any signs that Clerics get such an ability, so it seems to be unique to Warlords. Based on my experiences with similar abilities in various videogames, where said abilities are always one of the most tactically interesting and useful abilities, I am looking forward to the Warlord class myself.
 

TwinBahamut said:
It would have been somewhat less rude if you assumed that I read the first post, and reinterpreted what I had said in that light, rather than just assumed that I was being dense.
Sorry I apologise having reread my post it does come across as rude, so sorry again it was meant more tongue in cheek but doesn't come across that way.
 

TwinBahamut said:
Anyways, does anyone else suspect that all warlords get some variant off of the Bo9S White Raven Tactics ability and other White Raven maneuvers?
I thought the same thing when I read he enabled the wizard to recast magic missile.

Maybe magic missile is a swift action and the warlord can only grant an extra swift action at that level, going up to standard actions later on. As it stands White Raven Tactics, granting an extra full round action, is a bit overpowered for a 3rd level maneuver.
 

mach1.9pants said:
Sorry I apologise having reread my post it does come across as rude, so sorry again it was meant more tongue in cheek but doesn't come across that way.
Apology accepted. Now let's have some fun dissecting this playtest report. :)

Doug McCrae said:
I thought the same thing when I read about allowing the wizard to reuse magic missile.

Maybe magic missile is a swift action and the warlord can only grant an extra swift action at that level, going up to standard actions later on. As it stands White Raven Tactics, granting an extra full round action, is a bit overpowered for a 3rd level maneuver.
That kind of progression makes a lot of sense. The Warlord starts with extra swift actions, then extra movement (which was specifically mentioned elsewhere, though I can't remember where), then extra standard actions, and maybe even extra full round actions (though maybe only in epic levels). I wonder what kind of action the warlord needs to use in order to activate this kind of ability? It doesn't quite seem fair to ask the Warlord to give up his standard action to allow an ally to use a weaker swift action, but the opposite is perhaps too powerful. Maybe the warlord can just give up an action to let an ally use an action of the same type?
 

TwinBahamut said:
My comment was just as directed towards the original poster as anyone else in the thread. If the original poster hadn't started the discussion, I probably would not have mentioned it all.

As the original poster, I found that a Wizard character getting a feat renamed was fairly interesting, given that the Golden Wyvern Adept seems to be the single most contentious issue on this board right now.
 

Three impressions from this-

1. I thought it strange that magic missile (as vanilla a spell as it gets) is still being tweaked.
2. Ray of Frost slowing enemies - sounds like WoW to me.
3. Am I the only one that thinks that giving a race an inherent teleport ability as being bad? Why bother picking locks- let the eladrin teleport behind the door. That ability seems like it will short circuit a lot of standard low level hazards.
 


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