Rogue: 6 skills or 10?

I brought this up in the two roguezilla threads, but I thought this issue deserved its own thread.

Trained Skills: Stealth and Thievery plus four others. From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dexterity), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dexterity), Streetwise (Cha), Thievery (Dexterity)

In the above article, does it say that the rogue recieves a total of 6 skills (Stealth, Thievery, plus four skills from the class skills list) or does it say they recieve 10? (Stealth, Thievery, 4 skills of the player's choice, plus four more skills from the list below.)

On my first reading, I thought the rogue only gets six. I thought that because:
-The way the rules repeat the number 4 in both sentences, possibly suggesting that they may be talking about the same 4 skills.
-Of the way 3e treats skills: All skills are filtered through a class skill list. You can take skills cross class, you can multiclass, you can reduce the cost of cross class skills, you can add to the skill list, but nothing is free.

But I have revised my original reading:
-For some reason, it divides what would normally be a very straightforward sentence ("Stealth, Thievery, plus four skills from the following list:") into two sentences.
-In the second sentence, it uses the word "more". While this could just be a throwaway word, it does seem to attempt to clarify that we are talking about four more skills.

I think the former interpretation may be responsible for a lot of the negativity surrounding the 4e rogue. With that reading, it does sound pretty restricted in skill choice.

But I do think the latter interpretation is the correct one, and incidentally would mean that rogues receive a lot of freedom in their skills, solving the cross-class skill issue, helping the player make the character they want, while simultaneously guiding the character towards taking skills that match the flavor of the class and will be necessary for party survival. It just makes more sense from a game design standpoint, in my opinion.

What does everyone else think? I have to admit that a couple neutral 3rd parties have told me they thought it said 6. I will admit that it might be clearer if it was in the order we would normally expect: Free but mandatory skills -> Restricted Choice skills -> Whatever-your-heart's-desire skills.

One counter argument I have read is that the previews have been prone to typos. I haven't really noticed this. Anyone have any examples?

And would it be possible for someone to clarify this without breaching their NDA?
 

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I think it's just bad editing. Hopefully the text will be cleaned up before printing. Fixing things like that late in the process are expensive. If the numbers were different (4 then 6) you might have a case, but since they're both the same, it's likely bad writing/editing.
 

I think it is four but I can see where you are coming from. I really think it is poor wording (as the proud starter of the sneak attack typo thread ;)).
However if you are right, I am playing a Rogue FTW
 

I highly doubt that a rogue receives 10 trained skills. After all, it looks like Wizards receive a total of 4 trained skills.

Confessions of a Full-Time Wizard: Conception of a Full-Time Wizard said:
Moving on to skills I encouraged Tabitha to study up on Arcana, Insight, History and Diplomacy. Dungeoneering was enticing but sounded too much like something people who burst through open rooftop doors would learn, so I balked. Baby steps, people!
 

It's 6 total skills. 2 chosen for you, and 4 more from the list. I think you have to look at it pretty hard and try and force yourself to see it meaning anything else.

If it does mean what you think it means--10 skills total--then it is very, very badly worded. No one in my group came away with your interpretation and I had to explain your theory before anyone could see it. Sorry, amigo.
 

Campbell said:
I highly doubt that a rogue receives 10 trained skills. After all, it looks like Wizards receive a total of 4 trained skills.
I agree but since in 3E Wizards get 6 less than Rogues I don't think that quote (Wizards get 6 less than 10) is an argument against
 

I thought it was obviously six skills, and I'm not a native English-speaker.

"Trained Skills: Stealth and Thievery plus four others."
Explains how many skills you get.

"From the class skills list below, choose four more trained skills at 1st level."
Lists the skills you can choose the other four from.
 

mach1.9pants said:
I agree but since in 3E Wizards get 6 less than Rogues I don't think that quote (Wizards get 6 less than 10) is an argument against

I think you have to look at the broader context here. Since skills are such a large portion of non-combat ability it does not make much sense to have such a wide disparity between classes.
 

Campbell said:
I think you have to look at the broader context here. Since skills are such a large portion of non-combat ability it does not make much sense to have such a wide disparity between classes.
Yeah sorry, a bit facetious.
 


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