rogue rules


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Well, sure the DM does set the ground rules.

That being said I never roll anything for the PC's but if I catch them acting like they knew a skill failed I would probobly do something nasty to the PC's. I do roll a few for them Intuit Direction (cause that's the rule for the skill) for instance.

As a player I like to have the control over my character, and rolling dice is one form of control.
 

Ya, sometimes the DM doesn't want the party to know they are rolling spot checks or listen checks or something like that. Sometimes the DM doesn't want you to know if you succeeed a saving throw, or that you even made one.

It's perfectly allowed and very ok.
 

It's good to let the DM roll for skills where the characters shouldn't know if they failed or not. Of course this can be avoided if you game with a group that doesn't say well I check again just because they rolled low.
 

I tend to let my players roll. But if they think they failed, like roll a one on a search and I try to hide the fact they found nothing, and start to look some more, I just change the DC on them to something around a DC 500000 :D
 

As a DM I always rule for the PC's (any PC) when the results of failure are not immediately obvious.

For instance, a search check is always rolled by me. You never know on a search check whether you failed to find anything because thier is nothing to be found, or because you just haven't looked hard enough.

A spot check is rolled by me if the attack is not to be immediate, or by the players if the only result is that they will not be flatfooted if they succeed.

Contested skills are almost always rolled by the player, because while the player may know that he rolled well, he can never really know how well I rolled. So, he can roll a Bluff check, even if the target is going to only pretend to fall for it, because he can never really know what I rolled for Sense Motive, and he can follow up with a Sense Motive roll to see if it worked, because he can never know what my Bluff roll was.

Also, I am in the habit as a DM of rolling the dice whether it is needed or not. If you roll a Sense Motive check against someone who isn't lying, well, I roll my Bluff check anyway and just secretly ignore the result. If you search a room and nothing is to be found, dice will still clatter behind the DM screen and I might even be tempted to shake my head slightly and go, "Sorry, you don't find anything."

It is a very bad idea to base your actions on the meta-game.

I've been doing this too long and have 12 ranks in mislead players.
 

I prefer to keep copies of character sheets, and if I need something rolled in secret, then I just ask for d20 rolls.
 
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"I prefer to keep copies of character sheets, and if I need something rolled in secret, then I just ask for d20 rolls."

That works too. It is also the prefered method of 'everyone needs to make a Will save', when you don't want to tell everyone that they are making Will saves.
 

Is it just me, or does "Rogue Rules" sound like a new Reality TV series where the audience get to share in the everyday activities of ten people living in a Thieves' Guild Headquarters for a month?

-Hyp.
 

Is it just me, or does "Rogue Rules" sound like a new Reality TV series where the audience get to share in the everyday activities of ten people living in a Thieves' Guild Headquarters for a month?

-Hyp.

I shudder at the thought.
 

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