Rogue with Ring of Spellstoring

Marimmar@Home

First Post
Hi!

My 3.5 human Rgr1/Rog8 has a nonstandard ring of spellstoring with the following changes:
- the ring can hold up to 6 levels of spells (5 would be normal)
- all spells cast fom the ring have the caster level and save DC of the one casting it into the ring (normally it's minimum caster level)

I have access to the spellcasting abilities of:

Cleric 9 (Domains: Elf/Protection)
Druid 8 (well she's 35XP from gaining 9th so you can consider her 9th if you like)
Bard 4/Cleric 5 (Domains: Renewal/?)
Evoker 9 (Opposed Shools: Illusion/Enchantment)

Since I DMed the last few adventures and my rogue levelled twice without me playing him, I find myself at the brink of entering high level campaigning without having a good feel for my character. With low AC and few HPs I doubt that I can stand up the dangers I'll face in the next adventure. I cannot buy magic items so all my options rest in this ring of spellstoring I found. So I'm asking, 'What would you have those casters put into the ring?'

BTW here's the stat-block for my rogue:
Sorat, Ranger 1/Rogue 8, Medium Humanoid (Human): HD 1d10+8d6+18 (56 hp); Init +7 (+3 Dex, +4 Improved Initiative); Mv 30'; AC 18 (+4 std. leather +1, +3 Dex, +1 ring of protection), touch 14, flat-footed 18 (Uncanny Dodge); Attack +14 short sword +3 (1d6+4); Full Attack +12/+7 short sword +3 (1d6+4) and +11/+6 short sword +2 'luckblade' (1d6+2); Space/Reach 5'/5'; SA Favored Enemy (humans +2), Sneak (+4d6); SQ Evasion, Improved Uncanny Dodge, Trapfinding, Trap Sense +2, Wild Empathy; Save Fort +7, Ref +12, Will +2; Abilities: Str 12, Con 14, Dex 17, Int 14, Wis 8, Cha 8; Skills: Bluff +4, Climb +10, Disable Device +17, Hide +15, Jump +8, Listen -4, Move Silently +15, Open Lock +15, Search +15, Spot +13, Survival +4 (+6 tracking), Tumble +17, Use Magic Device +11; Feats: Improved Initiative, Improved Two-Weapon Fighting, Track, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (short sword); CR 9; AL N; Other equipment: Helm of Skills (-8 Listen, +2 Open Locks, Search, Spot, Sense Motive, and Disable Device), Ring of Swimming +5, Wand of Fear, Potion of Cure Serious Wounds, Potion of Neutralize Poison

Any input would be welcome!
~Marimmar

Edit: Typo
 
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Well, your ring of spell storing is easily worth more than 70,000 gp. More than twice the standard amount of cash for a 9th level character. Sell it! Buy a farm somewhere ;)

Other than that; Spell Resistance is always good, as is heal.

Other ideas would be Polymorph (4th), Gaseous form, Divine Favour Offensive/Evasive abilities.
 
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I'd advise a teleport spell to get away as soon as Death requests an appointment. With the remaining level maybe a cure spell ...
 



Well, I don't intend to retire my character right now. :)

Considering that my ring stores only six levels of spells, I thought about lower level spells that have a good effect at 9th level. I will probably make heavy use of divine favours and maybe cat's grace to boost my secondary iterative attacks. If I could get improved invisibility somehow it would be great but our wizard isn't into illusions, instead preferring to blast the enemies with evocations. Blink has been houseruled so that the 20% miss chance because of blinking in and out prevents the accurate targeting a sneak attack requires. It's not that efficient this way, although it could be a life saver.

Maybe I should go for scorching rays since our wizard already has two of them per spell, allowing for high ranged damage in the first round.

I hope someone could maybe provide me with additional ideas or spell combinations that helps me make the most out of my ring. (The ring was valued so high in our groups treasure measure system that I probably won't get other useful items for quite some time. A mixed blessing indeed.)

~Marimmar
 

Well, since most spells can be cast on you by the casters directly, I would store those that cannot.

Divine Favor, Shield, Blink, Teleport, etc.

Bye
Thanee
 

True Strike, Expeditious Retreat, Magic Missile, Entangle, Feather Fall, Divine Favour, Shield are all good choices.

I think I'd go for:

2xDivine Favour
2xShield
1xMagic Missile
1xTrue Strike

If you are going for low level spells.

Problem being to convince your allies to recharge the ring while deep in enemy territory.
 
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