Marimmar@Home
First Post
Hi!
My 3.5 human Rgr1/Rog8 has a nonstandard ring of spellstoring with the following changes:
- the ring can hold up to 6 levels of spells (5 would be normal)
- all spells cast fom the ring have the caster level and save DC of the one casting it into the ring (normally it's minimum caster level)
I have access to the spellcasting abilities of:
Cleric 9 (Domains: Elf/Protection)
Druid 8 (well she's 35XP from gaining 9th so you can consider her 9th if you like)
Bard 4/Cleric 5 (Domains: Renewal/?)
Evoker 9 (Opposed Shools: Illusion/Enchantment)
Since I DMed the last few adventures and my rogue levelled twice without me playing him, I find myself at the brink of entering high level campaigning without having a good feel for my character. With low AC and few HPs I doubt that I can stand up the dangers I'll face in the next adventure. I cannot buy magic items so all my options rest in this ring of spellstoring I found. So I'm asking, 'What would you have those casters put into the ring?'
BTW here's the stat-block for my rogue:
Sorat, Ranger 1/Rogue 8, Medium Humanoid (Human): HD 1d10+8d6+18 (56 hp); Init +7 (+3 Dex, +4 Improved Initiative); Mv 30'; AC 18 (+4 std. leather +1, +3 Dex, +1 ring of protection), touch 14, flat-footed 18 (Uncanny Dodge); Attack +14 short sword +3 (1d6+4); Full Attack +12/+7 short sword +3 (1d6+4) and +11/+6 short sword +2 'luckblade' (1d6+2); Space/Reach 5'/5'; SA Favored Enemy (humans +2), Sneak (+4d6); SQ Evasion, Improved Uncanny Dodge, Trapfinding, Trap Sense +2, Wild Empathy; Save Fort +7, Ref +12, Will +2; Abilities: Str 12, Con 14, Dex 17, Int 14, Wis 8, Cha 8; Skills: Bluff +4, Climb +10, Disable Device +17, Hide +15, Jump +8, Listen -4, Move Silently +15, Open Lock +15, Search +15, Spot +13, Survival +4 (+6 tracking), Tumble +17, Use Magic Device +11; Feats: Improved Initiative, Improved Two-Weapon Fighting, Track, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (short sword); CR 9; AL N; Other equipment: Helm of Skills (-8 Listen, +2 Open Locks, Search, Spot, Sense Motive, and Disable Device), Ring of Swimming +5, Wand of Fear, Potion of Cure Serious Wounds, Potion of Neutralize Poison
Any input would be welcome!
~Marimmar
Edit: Typo
My 3.5 human Rgr1/Rog8 has a nonstandard ring of spellstoring with the following changes:
- the ring can hold up to 6 levels of spells (5 would be normal)
- all spells cast fom the ring have the caster level and save DC of the one casting it into the ring (normally it's minimum caster level)
I have access to the spellcasting abilities of:
Cleric 9 (Domains: Elf/Protection)
Druid 8 (well she's 35XP from gaining 9th so you can consider her 9th if you like)
Bard 4/Cleric 5 (Domains: Renewal/?)
Evoker 9 (Opposed Shools: Illusion/Enchantment)
Since I DMed the last few adventures and my rogue levelled twice without me playing him, I find myself at the brink of entering high level campaigning without having a good feel for my character. With low AC and few HPs I doubt that I can stand up the dangers I'll face in the next adventure. I cannot buy magic items so all my options rest in this ring of spellstoring I found. So I'm asking, 'What would you have those casters put into the ring?'
BTW here's the stat-block for my rogue:
Sorat, Ranger 1/Rogue 8, Medium Humanoid (Human): HD 1d10+8d6+18 (56 hp); Init +7 (+3 Dex, +4 Improved Initiative); Mv 30'; AC 18 (+4 std. leather +1, +3 Dex, +1 ring of protection), touch 14, flat-footed 18 (Uncanny Dodge); Attack +14 short sword +3 (1d6+4); Full Attack +12/+7 short sword +3 (1d6+4) and +11/+6 short sword +2 'luckblade' (1d6+2); Space/Reach 5'/5'; SA Favored Enemy (humans +2), Sneak (+4d6); SQ Evasion, Improved Uncanny Dodge, Trapfinding, Trap Sense +2, Wild Empathy; Save Fort +7, Ref +12, Will +2; Abilities: Str 12, Con 14, Dex 17, Int 14, Wis 8, Cha 8; Skills: Bluff +4, Climb +10, Disable Device +17, Hide +15, Jump +8, Listen -4, Move Silently +15, Open Lock +15, Search +15, Spot +13, Survival +4 (+6 tracking), Tumble +17, Use Magic Device +11; Feats: Improved Initiative, Improved Two-Weapon Fighting, Track, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (short sword); CR 9; AL N; Other equipment: Helm of Skills (-8 Listen, +2 Open Locks, Search, Spot, Sense Motive, and Disable Device), Ring of Swimming +5, Wand of Fear, Potion of Cure Serious Wounds, Potion of Neutralize Poison
Any input would be welcome!
~Marimmar
Edit: Typo
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