Rogues get 5/level

hargert said:
D12 classes = 10
D10 classes = 8
D8 classes = 7
D6 classes = 5
D4 classes = 3

Just my guess on the breakdown.

Not bad, but if they had stuck with rolled hit points, I'd've bet a lot on d4 hit dice going away (and rogues getting bumped up to d8).
 

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from the Design & development: Death and dying:
A character with 30 hit points (such as a low-level cleric) dies when he reaches -15 hit points, while the 15th-level fighter with 120 hp isn’t killed until he’s reduced to -60 hit points.

120 hps for a 15th level fighter is strange because 7 x 14 is 98 and 120 - 98 is 22 even with CON 10 the fighter would get 12+con score + 7/level hp... 6 x 14 is 84, 120 - 84 = 36, that could mean a CON 16 fighter with 20 + con score + 6/level but also looks wrong...
 

SeRiAlExPeRiMeNtS said:
from the Design & development: Death and dying:


120 hps for a 15th level fighter is strange because 7 x 14 is 98 and 120 - 98 is 22 even with CON 10 the fighter would get 12+con score + 7/level hp... 6 x 14 is 84, 120 - 84 = 36, that could mean a CON 16 fighter with 20 + con score + 6/level but also looks wrong...

Hmmm, good points, and its weird. Its hard to imagine the fighter getting anything other than +6/level if 120 hps for 15th level is correct. Unless, everyone gets 12+con at first level, and the fighter had Con 10, then +7/level would work. However, 12+con for everyone and a fighter with Con 10 would be weirder.
 


SeRiAlExPeRiMeNtS said:
from the Design & development: Death and dying:


120 hps for a 15th level fighter is strange because 7 x 14 is 98 and 120 - 98 is 22 even with CON 10 the fighter would get 12+con score + 7/level hp... 6 x 14 is 84, 120 - 84 = 36, that could mean a CON 16 fighter with 20 + con score + 6/level but also looks wrong...
Well it could be that the rogue got a HD upgrade.
Defender 6 (d10)
Striker 5 (d8)
Leader 4 (d6)
Controller 3 (d4)
So they get the average of the die.

I would have no idea why the rogue gets 12+con score at 1st, unless everybody gets that at first regardless of the role?
 

SeRiAlExPeRiMeNtS said:
from the Design & development: Death and dying:


120 hps for a 15th level fighter is strange because 7 x 14 is 98 and 120 - 98 is 22 even with CON 10 the fighter would get 12+con score + 7/level hp... 6 x 14 is 84, 120 - 84 = 36, that could mean a CON 16 fighter with 20 + con score + 6/level but also looks wrong...
They chose 120 because it's a nice round number between 100 (obviously too low) and 150 (too high). I wouldn't read too much into it.
 

I could be terribly wrong, but maybe we should not take into consideration the SWSE (3x HD +CON) method and instead look at what we got from the article.

12 + CON , couldn't that mean 2 x (full) D6 + CON ?

So,

Fighter = 20 + CON , 7/level
Cleric = 16 + CON , 6/level
Rogue = 12 + CON , 5/level
Wizard = 8 + CON , 4/level (?)

Question, does CON adds on levels beyond 1st? It's kinda of a dumb question i know, but ... from what the article points out, it doesn't seem so.

Also, on another note, jumping into precipitated conclusions, if you follow the above, and a CON of 14, you'd get 120HP at 15th level (for a fighter).
(20+2) + (7*14) = 120

Anyway, as i said, i could be terribly wrong, and i probably am.
 
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Zsig said:
I could be terribly wrong, but maybe we should not take into consideration the SWSE (3x HD +CON) method and instead look at what we got from the article.

12 + CON , couldn't that mean 2 x (full) D6 + CON ?
This is the conclusion that I had come to as well, that it was "3E HD x2" (not x3 as in SWSE). Remember that in SWSE weapons do a lot more damage, thus likely why the difference from x3 to x2.

Zsig said:
Question, does CON adds on levels beyond 1st? It's kinda of a dumb question i know, but ... from what the article points out, it doesn't seem so.
We simply don't have enough information to go on. There are two assumptions from the info in the preview. Either...

1) CON no longer adds bonus HP per level. We can follow this logic since it DOES specifically state the addition of CON Score at 1st level, but does not mention + CON Mod. on the per level HP.

OR

2) The preview is an incomplete picture of the rules set. Remember that they said they are trying to "clean up" rules presentation. It "could" be that CON does add HP per level after first, but since this is a core rule that applies to all classes, it isn't added as a redundant statement in the class description.

I am torn on which way this will go, but my gut guess is #1.
 

Zsig said:
Also, on another note, jumping into precipitated conclusions, if you follow the above, and a CON of 14, you'd get 120HP at 15th level (for a fighter).
(20+2) + (7*14) = 120
Your calculation is wrong. It would be (20+14) + (7*14) = 132

Remember, it's CON score, not CON modifier.
 

Given:

  • 3e rogue d6
  • 4e rogue per level +5

Reverse engineered to:

  • ([3e die] + [1 size])/2 Rounded up = [4e die]

d4 = 4
d6 = 5
d8 = 6
d10 = 7
d12 = [8] (If there were a d14)

Just an off the wall guess. Could be right, and could be completely wrong. I'm leaning towards the completely wrong. ;)
 

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