Dandu
First Post
Bah humbug.As a player, it is probably most difficult to RP average intelligence (given that role players tend to have above average intelligence)
Bah humbug.As a player, it is probably most difficult to RP average intelligence (given that role players tend to have above average intelligence)
Over all, you have to go with the Rp on it, because there's really no way to tell someone that they can't use an idea they have. So reward the good RP, particularly when it results in the PC's using a less than optimal plan in order to stay in character.
I tend to give RP bonuses for exceptional play. So if the 8 Int character keeps acting like the 16 Int player, it will be noted, pointed out, and he'll lose out on that Exp.
Do you allow a character with an 8 intelligence to do brilliant things because their player is brilliant? If not, how do you stop it?
Conversely, if your moron friend is playing an 18 Int wizard, do you grant Int rolls for them to realize things that the player has not?
Also, as a player how do you handle this?
*slams the table* Submit the evidence!notions about puzzles

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.