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Roleplaying Contest

Gareman

Explorer
I'm putting on a one-night role-playing contest for my gaming group. The winner wins a Reaper t-shirt, one of the prizes I get for the 80 or so proof of purchase cards from my miniatures.

I'm planning to have the group judge each others play for the evening, and I was thinking they should be graded on a variety of areas. Any suggestions on what categories you would include for a one-night roleplaying contest? I figure each category could be graded on a scale of 1-10.

They're playing their standard characters, so they've had plenty of practice.
 

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You've probably thought of a bunch of these already, but here goes:
being in-character
preparation for the game (e.g., by being familiar with their spells, etc.)
quick decision-making
creative problem-solving
grasp of tactics
record-keeping (e.g., mapping, keeping track of initiative or treasure, etc.)
comic relief
just being "in the zone"
helping to keep the game moving

I'm trying to think about what kinds of behavior is appreciated at my games. I've covered everything I can think of at the moment. Hope this helps!

--Janta
 

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