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The temples of Fharlanghn are practical structures more than glorious monuments, but they still might be large and relatively expensive. I see them as largely self-sufficient, with land around them where the priests can grow their own food and have plenty left over to feed travellers, and having assorted craft shops for making equipment needed by adventurers of all types. They would need large and well-equipped stables, plenty of spare horses and mules, supplies and equipment for repairing roads and bridges, and vast archives of maps and travelogues. A cleric of Fharlanghn is going to be dedicated to exploring new territories and also helping others get where they need to go...
 

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The temples of Fharlanghn are practical structures more than glorious monuments, but they still might be large and relatively expensive. I see them as largely self-sufficient, with land around them where the priests can grow their own food and have plenty left over to feed travellers, and having assorted craft shops for making equipment needed by adventurers of all types. They would need large and well-equipped stables, plenty of spare horses and mules, supplies and equipment for repairing roads and bridges, and vast archives of maps and travelogues. A cleric of Fharlanghn is going to be dedicated to exploring new territories and also helping others get where they need to go...
Once xp returns I'll be sending some your way.
I've love this idea of having a series of locations to aid travelers. Overseeing a chain of practical inns sounds like an excellent way to represent Fharlanghn.
 

Since it is Fhar...

english-school-bush-hat-or-bushmans-hat.jpg


It looks like this. Covered in diamonds. And a holy 'hobo wandering' soundtrack playing whenever you make a move action.

Slainte,

-Loonook.

And here's the song (and possibly a different hat), Lee Marvin singing "Wandering Star" from Paint Your Wagon:

Long version (has intro music)
[ame=http://www.youtube.com/watch?v=xnbiRDNaDeo&feature=youtube_gdata_player]Lee Marvin - Wandering Star - YouTube[/ame]

Short version (straight to lyrics)
[ame=http://www.youtube.com/watch?v=hUeLddZYnwg&feature=youtube_gdata_player]Lee Marvin - Paint Your Wagon - Wanderin' Star - YouTube[/ame]
 




Maybe not so much docks & shipyards, but definitely things like ferry boats.


Wouldn't a powerful priest of Fharlanghn want to promote the building of ships and enhance ports so others could use them to travel? I can also see a wealthy cleric employing craftsmen to make and sell equipment and supplies for travellers, like tack and harnesses, leathergoods like backpacks and tents, and masterwork tools. Anything that makes it easier to travel or explore should be a business interest for a cleric of the god of Travel...
 

He might have his faith invest in individual ships or shipyards, but those are huge, sprawling permanent structures, more *ahem* anchoring than an inn or tavern.
 

He might have his faith invest in individual ships or shipyards, but those are huge, sprawling permanent structures, more *ahem* anchoring than an inn or tavern.

Is being devoted of Fharlanghn about wanting to explore and travel or fear of commitment? A priest could provide loans to craftsmen starting shops that support his cause, partnering with them to help adventurers. He could invest money and the labour of his congregants to build city works that increase trade for a city, bringing in more merchant ships and caravans, thus allowing people in his community to in turn travel more easily. Is being a priest of this god about running from commitments and ties or about helping others see the world?
 

Something I do when PCs get involved in politics and running organizations: Write up a random table of events/dilemmas the PC could get involved with because of their position of power. Then roll on it in between adventures.

For example: A group of halflings traveling in caravans are accused of pushing a noble off the King's road...since it's ambiguous just which city has jurisdiction over the roads, the noble is a bit of a headache, and the halflings are known to revere Fharlanghn, the sheriff defers to the judgment of a senior cleric of Fharlanghn - the PC.
 

Into the Woods

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