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Roleplaying Power

Something I do when PCs get involved in politics and running organizations: Write up a random table of events/dilemmas the PC could get involved with because of their position of power. Then roll on it in between adventures.

For example: A group of halflings traveling in caravans are accused of pushing a noble off the King's road...since it's ambiguous just which city has jurisdiction over the roads, the noble is a bit of a headache, and the halflings are known to revere Fharlanghn, the sheriff defers to the judgment of a senior cleric of Fharlanghn - the PC.

That type of deference by others with power is one of the best ways to show how much power someone has. Excellent idea...
 

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Is being devoted of Fharlanghn about wanting to explore and travel or fear of commitment?

Not a fear of commitment, no.

But priests of Fharlanghn are going to be predisposed to travel. Excessive entanglements tie them to the community. It distracts them from The Journey.

An inn can be run easily by an owner who is often away. Investing in building a ship or two does not tie one down.

The way i see it, owning a shipyard requires a lot more attention and dedication. The owner cannot be away for long periods of time. This level of entanglement to one place would be anathema on a certain level. So while I could see them donating money to or blessing the craftsmen who work there! I can't see them in a position of ownership.

The wiki article on the god even points out that his temples are small, and his priests tend to travel often, and for long periods of time. The priests don't even tend to stay at the same temple very long.

Fharlanghn - Wikipedia, the free encyclopedia
 
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Not a fear of commitment, no.

But priests of Fharlanghn are going to be predisposed to travel. Excessive entanglements tie them to the community. It distracts them from The Journey.

An inn can be run easily by an owner who is often away. Investing in building a ship or two does not tie one down.

The way i see it, owning a shipyard requires a lot more attention and dedication. The owner cannot be away for long periods of time. This level of entanglement to one place would be anathema on a certain level. So while I could see them donating money to or blessing the craftsmen who work there! I can't see them in a position of ownership.

The wiki article on the god even points out that his temples are small, and his priests tend to travel often, and for long periods of time. The priests don't even tend to stay at the same temple very long.

Fharlanghn - Wikipedia, the free encyclopedia

This thread has actually made me think a bit on Fhar, his clergy, and associations. Dependent on your specific depth of field there are the pastorals and the urban followers of the Wanderer. The urban clergy usually assist those who travel but settle due to their own personal 'journey' taking them to a place. They bless caravans, travelers, manufacture that which is needed for journeys... I do not see it so far away from the truth for a laypriest of the church to form shipping interests to help sponsor the agenda of the Church. Circuit priests of the frontiers in various countries are similar to the pastoral priests, though some of Fhar's priests also appear to be somewhat like wandering versions of the Sadhu, who renounce the ties of family and city to wander for the rest of their lives acting in their own view of the dogma of the Wanderer.

I'll probably be posting something up over on the blog in the next few days using the system of prayer books and catechism of the various forms of faith.

Slainte,

-Loonook.
 

Not a fear of commitment, no.

But priests of Fharlanghn are going to be predisposed to travel. Excessive entanglements tie them to the community. It distracts them from The Journey.

An inn can be run easily by an owner who is often away. Investing in building a ship or two does not tie one down.

The way i see it, owning a shipyard requires a lot more attention and dedication. The owner cannot be away for long periods of time. This level of entanglement to one place would be anathema on a certain level. So while I could see them donating money to or blessing the craftsmen who work there! I can't see them in a position of ownership.

The wiki article on the god even points out that his temples are small, and his priests tend to travel often, and for long periods of time. The priests don't even tend to stay at the same temple very long.

Fharlanghn - Wikipedia, the free encyclopedia


For sure they are not going to be in town often enough to run a business on a regular basis, but a wealthy priest is going to have many investments and properties in far flung locations. Lower level priests and devout laity may do most of the day-to-day work, but it is the high ranking cleric who sponsors the building of things like a shipyard to promote the cause of travel and trade. Much of his travel will have a purpose, go from property to property seeing that his minions are running things properly and making sure that his projects are successful in promoting the causes of his deity. He may well live on a ship and hardly even touch dry land, going from port to port checking up on the work of his agents and searching for new locations to build roads, docks, and caravansaries...
 

Like I said, I don't have any problem with them investing in shipbuilding, but actually owning a whole shipyard is, to me, beyond the entanglement they'd be interested in having.
 
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Well, I see we are all skilled in the art of tetrapyloctomy. It occurs to me a priest of Fharlanghn would love a flying carpet extradimensional mansion...
 

Well, I AM a lawyer! :)

But I don't think distinguishing between "investing in shipbuilding" and "owning a shipyard" is splitting hairs.
 


Word.

Or perhaps facilitate the sale of a line of Portable Hole Apartments.

Your link is broken, but I recall that post. Yes, portable housing would definitely support the cause and be a good way for a priest to make money while promoting the church. A portable hole habitat would be a great boon for a minion to earn, too. I like the idea of building a habitat into a mode of transportation, magic carpet or otherwise. A wagon could have a trapdoor that opens into a portable hole built into the floor of the wagon. You could just pullover on the side of the road and drop in for a nap and a meal while travelling...
 

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