The Ghost
Explorer
Roleplaying is what we do anytime we sit down at the table - combat is just one aspect of roleplaying.
There are two questions I see in your original post. 1. How much combat takes place in your adventures? 2. How deep is the roleplaying in your adventures?
Well, I believe that the game is about overcoming challenges; combat is just one means you can use to overcome the challenge. It really comes down to the players and what they want from the game. As a DM I always try to build the encounter so they have multiple ways of overcoming it. More often than not combat is the solution.
As far as the depth of roleplaying goes - I have two games I play in, the first is a pretty light beer-and-pretzels game. The other is a much heavier game where morals are grey and motivations are subtle and differ from player to player. There are lots of debates between players, in character, about the world they inhabit. Both games pretty much have the same amount of combat and non-combat situations. One is light the other heavy.
There are two questions I see in your original post. 1. How much combat takes place in your adventures? 2. How deep is the roleplaying in your adventures?
Well, I believe that the game is about overcoming challenges; combat is just one means you can use to overcome the challenge. It really comes down to the players and what they want from the game. As a DM I always try to build the encounter so they have multiple ways of overcoming it. More often than not combat is the solution.
As far as the depth of roleplaying goes - I have two games I play in, the first is a pretty light beer-and-pretzels game. The other is a much heavier game where morals are grey and motivations are subtle and differ from player to player. There are lots of debates between players, in character, about the world they inhabit. Both games pretty much have the same amount of combat and non-combat situations. One is light the other heavy.