The Ghost
Explorer
How does combat usually work into your games?
As in how combat applies to the larger story? Or how does combat come about? I guess I am a little unclear about where you are going with this question.
How much "roleplaying" is involved when combat is going on? Which I mean how much do you stay in character? Are there times when it is acceptable to go OOC and metagame during combat in your games, times when the abstract storytelling is over shadowed by the mechanical?
We generally take the attitude that the characters do not know what is written on the character sheet. We try hard to separate player knowledge from character knowledge. Generally, metagaming is frowned upon.
For example, early on in the campaign the party came across a couple of ghouls. Due to some unlucky die rolling we were forced to retreat. Sometime later the party came across another set of ghouls - again, we were unlucky rolling the dice and actually had one PC die during combat. The PCs are now about fifteenth level and avoid any and every ghoul they come across. This is 3.5 rules by-the-way so ghouls are only a CR1. Even though I, as a player, know that my character alone could beat the ghouls my "character" knows that ghouls are something not to be messed with.
So for both your groups time in combat and time spent "roleplaying" where it is more about the abstract storytelling than the mechanical part of the system you play both surface in the same amounts between your light and heavy RP groups. Is there any difference between the groups in concern to when and how combat comes up?
Yes, in the heavier game we know more about what is out there threatening our homeland. We often times have to choose were to go to attack and where to go to subvert or infiltrate. Whereas with the lighter game it comes about more sporadically.
I'm guessing your pretzel and beer group is more likely to actaully talk mechanics during combat rather than stay in character.
Actually, no. Tactics, mechanical or otherwise, are not really discussed during combat. This applies to both games. We all tend to act how we believe the character would act.
The difference between the games is more a difference in tone than anything else. I equate the Beer-and-Pretzels style game to an Arnold Schwarzenegger action movie whereas the other game would be like The Godfather.