billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Something that has been tickling in my mind that finally came out as I was doing laundry.
People have been equating Combat Role with melee vs ranged and then saying how some characters could switch between the two. Sure, I might buy that, but, that's not really changing combat roles is it? If the fighter switches from a longsword to a bow, he's still doing essentially the same thing - hitting things with pointy bits in an attempt to kill them, by and large, one at a time.
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Note, none of this means that this is all those classes do and that they do this every single time. I'm painting with a fairly broad brush. But, the mechanics of the classes does define their combat roles pretty strongly. You can't switch between roles very easily. Multiclassing does allow some degree of it, although that comes with its own problems and issues as well.
Painting with a broad brush is right. I get the impression that some people aren't getting that there are roles different from the 4 that 4e solidified in the rules. Melee and ranged combat focuses are different roles and come with different expectations (and I would say that mounted combatant is yet another role). And contrary to some popular conceptions around optimizer boards, it was quite possible to be competent with both in 1e, 2e, and 3x/PF. You may not have been able to maximize both easily, but that's a question of super-competency not competency and the game doesn't require super-competency.
I'd also say that, on the spellcaster side, ally booster, healer, artillery, utility, and enemy manipulation are all different roles as well.
For my money, if the character uses a significantly different strategy, he's probably playing a different role. How much does a game focus classes into any of these roles? How does that compare to other games? How much should be flexible? How much can a player change and under what circumstances? How well does that map to role playing a reasonable character rather than a token on a board?