That's my point, I don't WANT to be told what I should do. Regardless.
Then don't play D&D. It's that simple. D&D has
always been about fantasy archetype roles. There's a plethora of other systems that won't tell you what to do. D&D is not and has not ever been one of them.
I respectfully disagree. There is nothing right and everything wrong in my opinion.
Why? What is wrong with progress? If someone else has a good idea, why should you ignore it just because it's part of some other system? To give an analogy; if a sedan was using a 60mpg engine, does that mean no one designing trucks should use it simply because they didn't design it first? There is
nothing wrong with cribbing good ideas unless you're convinced you're at the pinnacle of design. In which case you're a complete basket case.
My point was, he didn't want his player to be the healer, he was a cleric, not a medic... And frankly, I thought it was great that he was doing something so far out of the norm. Just because someone expects you to play your character a certain way is their problem, not yours.
No, it's not their problem, it's the system's problem. When clerics by default make the best healers
in the system it's not the player's fault that they expect clerics to heal. And you didn't address my question; why should a class who makes the only good healer until you add splats be restricted to either healing or being fun? Why shouldn't they have the capability for both?
I said it was improbable not impossible - please don't put words in my mouth.
Please tell me how it's improbable. Because it's not. I mean, I know you want it to be, but man it's not even all that rare to see a 4E Fighter who's not wearing anything more than Hide, tops. I know you
want it to be improbable like it was in 3E because there were so many mechanical penalties, but man to anyone who knows 4E even vaguely you're just making things up.
Wow, you came up with that hogwash all on your own... I NEVER said suboptimal was better RP... EVER - I said I prefer people to think outside of the box....
You give the implication that you think some quirky sub-optimal character somehow is better, in your view, and then attack a system you don't even understand for not letting you make sub-optimal characters as easily. But you don't even know the system you're attacking, so you don't know that 4E is actually
better at making niche builds. That's what's funny.
Oh and the insistence that the quirky builds are why you play D&D, when 4E is the friendliest to them in an unfriendly series of systems and there are tons of systems that would perform better to fulfill your stated desires out of a TTRPG.
As far as stopping either character from being made, again, I said it was improbable, not impossible. The real question comes from expectation. The idea that a fighter is a tank made only to suck up damage or a ranger is a DPS (what ever the #*$8 that means in D&D since seconds aren't used as far as I know) is MUD/MMO thinking. It goes beyond what I believe an RPG is supposed to do and moved the RPG back into the realm of combat simulation. Combat is not a required element of play even though it is the one most often associated with D&D. If a player associated fighter with tank then the player is more apt to ignore the RP part and go just in for the combat (third wheel mentality). Again, this isn't a given, but is more likely to happen rather than not. Yes, I'm sure you don't do it and none of your friends or anyone else you know has, that's great, but it happens, I've seen it, I loathe it.
Hahahahahaha oh my god you think that D&D isn't a combat simulator? And that roles somehow define all a character can ever do period the end? My god. You don't even understand your own hobby. D&D has always been a combat simulator; it's
based off of a wargame, for the love of god. What do you think it is? Some intricate socio-political simulation? Just because skills are tacked on and you can RP doesn't mean it's not primarily combat-focused. RP can happen in any system regardless, and the skill system's importance is very much downplayed compared to combat. Not to mention being pretty bad compared to other systems.
And, no. A player who wants to RP is going to RP regardless of what they're told. A player that wants combat is going to get into combat. I know full well my Paladin's role is a tank. It has never once stopped me from RPing him as far as I choose. Clarifying roles only tells people what they should expect when combat comes around. It's not more likely than not to influence their out-of-combat decisions and unless the people you play with are robots it doesn't tell them that the only answer to any situation ever is their role.
Also an over-emphasis on combat can be present in any edition of D&D. Might as well swear them all off, too! Because some people somewhere might have fun with combat, the whole system is flawed!
Go try other games.
Darwinism has been banned from the thread for this post. Hopefully everyone else can continue without further incident. Plane Sailing