Roll20 now has an openable door function

TheSword

Legend
So the big thing I liked about The Foundry VTT was that you could set some walls as doors that could be opened by players or locked by the DM. Looks like Roll20 have implemented this now, following on from the windows tool and light source tools.

Is there anything else in Foundry that isn’t available in Roll20 now? I’m struggling to think.
 

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Rabulias

the Incomparably Shrewd and Clever
It's been awhile since I used Roll20, but two Quality of Life things I like in Foundry that were not in Roll20 last time I was are:

1) A built-in field on each token to record altitude (with modules this can interact with wall height to only reveal what your altitude would allow).

2) An easy one-click way to make a token or tile invisible to players, even a player token.

Have these been included in Roll20 yet?

In other matters, I find the ease of module interactivity in Foundry to be better, with Windows-like dialog boxes instead of working in the chat window or limited prompts.

Edited to add: Foundry has webp support and better support for animated maps. It's also much easier for me to import and export content in Foundry than using the Roll20 Transmogrifier.

ETA2: And I can customize Compendium content in Foundry, and import/export more than one compendium between games.
 
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TheSword

Legend
It's been awhile since I used Roll20, but two Quality of Life things I like in Foundry that were not in Roll20 last time I was are:

1) A built-in field on each token to record altitude (with modules this can interact with wall height to only reveal what your altitude would allow).

2) An easy one-click way to make a token or tile invisible to players, even a player token.

Have these been included in Roll20 yet?

In other matters, I find the ease of module interactivity in Foundry to be better, with Windows-like dialog boxes instead of working in the chat window or limited prompts.

Edited to add: Foundry has webp support and better support for animated maps. It's also much easier for me to import and export content in Foundry than using the Roll20 Transmogrifier.

ETA2: And I can customize Compendium content in Foundry, and import/export more than one compendium between games.
Interesting. You can move tokens to the GM layer with a right click so I think has that covered.

I don’t think they support the altitude variances though it does sound like a corner case. Things are either on the token/map layer or not.
 


CleverNickName

Limit Break Dancing
Roll20 has added a couple of new features in the last couple of months.
  • Doors, like you have mentioned, were added last week.
  • They also added windows last month, which are similar to doors except they block movement (players can't drag their tokens through windows to defeat the "update on drop" feature)
  • Earlier this summer, they added an auto-scale feature. Map images automatically scale themselves to the page, and the page automatically adjusts itself to the image. Drag-and-drop image scaling is default for 72-pixel squares (the size most commonly used by online mapping tools like DungeonScrawl or Dyson Logos), but it's fully configurable.
There are more, but these are the first ones that come to mind.

It’s kind of crappy that after all this time they haven’t really done any updating to roll20 and having doors is a new feature speaks volumes on how behind they are
lol

I use both Foundry and Roll20 (I play in two different gaming groups, and the two never can agree on anything.) The two platforms are nearly identical...the interface is different, but they all do the same things in more or less the same way. The biggest difference I've seen between the two is in the amount of game material available for each: Roll20 has more content, but it's also more expensive.
 

TheSword

Legend
I use both Foundry and Roll20 (I play in two different gaming groups, and the two never can agree on anything.) The two platforms are nearly identical...the interface is different, but they all do the same things in more or less the same way. The biggest difference I've seen between the two is in the amount of game material available for each: Roll20 has more content, but it's also more expensive.
I think you’ve hit the nail on the head regarding content. I know there is much more WFRP stuff on Foundry than VTT. To the point where I buy the foundry modules for released and then use the tokens, maps and art for Roll20, which I find easier to use.

It feels like the last 6 months have seen an uptick in progress with Roll20
which is promising. I’m excited to see what they do next. Also slightly concerned about One D&D being available on that platform as well if WOC try to ringfence D&D beyond. I’ll cross that bridge when I come to it though.
 

Rabulias

the Incomparably Shrewd and Clever
Interesting. You can move tokens to the GM layer with a right click so I think has that covered.

I don’t think they support the altitude variances though it does sound like a corner case. Things are either on the token/map layer or not.
Yeah, but how does that help when a player character turns invisible? The GM Layer is not good for that. I know I had found a convoluted solution for invisible PCs on Roll20 (Roll20), but it was clunky. Also, in Foundry, it's an easy one click to make them visible again - no mucking about with various layers. Hopefully Roll20 will move away from that model.
 


TheSword

Legend
Yeah, but how does that help when a player character turns invisible? The GM Layer is not good for that. I know I had found a convoluted solution for invisible PCs on Roll20 (Roll20), but it was clunky. Also, in Foundry, it's an easy one click to make them visible again - no mucking about with various layers. Hopefully Roll20 will move away from that model.
Why would you need a mechanic for hiding a player from other players? Seems like it’s a whole Function for another corner case. Plus GM layer works as long as you don’t have other hidden tokens in that room.

Now not being able to adjust/add to the compendium is a big issue that would be a useful function. Of course I can see why the commercialisation of Roll20 means we can’t - otherwise nobody would buy the add-ons. Of course the trade off is we get the Charactermancer which is pretty awesome.
 

CleverNickName

Limit Break Dancing
Why would you need a mechanic for hiding a player from other players? Seems like it’s a whole Function for another corner case. Plus GM layer works as long as you don’t have other hidden tokens in that room.
You can hide a player from other players in Roll20 by manipulating the visibility options for the players' tokens. It's clunky alright, requires several clicks of the mouse (unless you use the TokenMod script), but thankfully its a very rare, niche circumstance...I've only ever needed to do it once.
 

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