Romance of the River Kingdoms II

Glip clicks angrily in the back of his throat....startled by the commotion and sudden disturbance to the peace of the temple. Glip defers to his hosts, but when he sees them respond, he moves to their side and investigates.
 

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Outside the narvinda there is a broad plaza that then leads down into the river in broad stone steps, the famous ghats of Cormondal.

There is a sense of chaos on the ghats. An enormous slime-creature has evidently hauled itself up out of the river and is oozing its way onto the plaza. The slime-creature has already crushed one of the net-drying frames that the fishermen of Cormondal leave on the ghats. One old fisherman stands shouting obscenties at the blob (Annika and Growling Ape recognise him as the irascible Grandfather Wen). Washerwomen flee from it, baskets of washing scattered everywhere. One trips and falls just feet from the slime creature.

There is a solitary Guard of Unswerving Vigilance outside the narvinda, placed there to uphold the Vashti's house arrest. He stands catching flies rather than doing anything useful.
 


AC 15 (T15, FF13), HP 51/51, F +6,R+3,W+7 (Spells: 1:4/5, 2:4/4)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


Ape becomes a full baboon again...

[sblock=ooc]

change to animal shape and full defense, until he is sure what is the plan.

know check to possibly get some knowledge regarding it's capabilities.

--------
Ape
Spells (CL: 5, DC: 13+spell level)
infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Faerie Fire, Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Animal Aspect, Ball Lightning
3/Day Level3: Summon Nature's Ally III, Magic Circle vs Spirits

Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +11
[/sblock]
 
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[sblock=Growling Ape]
One thing Ape does know is that this creature is not natural. The colour and texture reminds him a bit of the man/ooze that was at the Tigerskin Gorge mine workings, although this thing is a lot bigger and definitely not man-shaped.
[/sblock]
 

Glip twirls out of his monk robe, revealing a breastplate constructed of a milky white material that has been polished to a brilliant sheen. Underneath his armor, Glip wears a long sleaved tunic that appears to be constructed from shark skin and tightly hugs his body like a second skin. Its surface is studded with what appears to be the same milky white material . The tortoise shell shield slides naturally off his back and into his left hand. He plants his feet and assumes an aggressive stance, shifting his grip on his trident, changing it from walking stick to weapon.

What the *screee-pop* is this thing?!?

[sblock=ooc]Glip stands back, but will immediately go to aid one of the Vashti's clan should they come under immediate threat[/sblock]
 

"Not important. Let's see how it likes fire."

Diminutive warrior grabs a blanket, cloak or any other big cover cloth and wraps himself in it. He next grabs the oil and turns it over himself making himself into easily flammable target. All the way, he moves toward the thing. As he gets close he grabs any source of fire on the way. Torch, lantern, candle, even street vendor fire and ***whoooshh*** he goes into flames and runs toward the beast.

He moves deceptively fast for such little fellow, covering ground as fast as bigger folk (i.e. use extreme leap withing tumbling to gain additional 10' move to run)

Acrobatics for Flame's Blessing stance (1d20+11=18) - gain resist 20 fire (should be immunity since I STILL didn't level up and it will go up by one, but it's my problem)

I just remembered traits in pathfinder - do we (old characters) get them in leveling up?
 
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Annika watches in mounting horror as everyone prepares for the fight, but no one seems to see the washerwoman who fell right before the beast!

Ephemeral flames lash about her as she casts a spell, a protective warding, then rushes down the steps, jumping them three at a time to get to the spot she needs to be. Down in the plaza she dives to place herself between the fallen woman and the horrifying, breathtaking bulk of the slimy monster!

"Go," Annika says to the woman. "Get out of here!"
 


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