Walking Dad
First Post
AC 15 (T15, FF13), HP 43/43, F +6,R+3,W+7 (Spells: 1:4/5, 2:3/4)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)
Ape still concentrates at moving his summoned lighning ball.
[sblock=ooc]
move: moving Ball lightning (Ref 15 for half damage, 3d6 electricity) to hit enemy 3. Where is it now on the map? The move action last round took place before the delay.
standard: delay for attack, if enemy enters adjacent square.
Ball lightning Rounds: 2/4.
cast spells: light, shilleagh.
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Ape
Spells (CL: 4, DC: 13+spell level)
infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Ball Lightning
Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +10
[/sblock]
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)
Ape still concentrates at moving his summoned lighning ball.
[sblock=ooc]
move: moving Ball lightning (Ref 15 for half damage, 3d6 electricity) to hit enemy 3. Where is it now on the map? The move action last round took place before the delay.
standard: delay for attack, if enemy enters adjacent square.
Ball lightning Rounds: 2/4.
cast spells: light, shilleagh.
--------
Ape
Spells (CL: 4, DC: 13+spell level)
infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Ball Lightning
Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +10
[/sblock]