Gundark
Explorer
I am normaly the DM for our group. Sometimes in the past others in the group have expressed the desire to have a turn running their own setting. I'm totally cool with that so we would work out a schedule where we would have alternating weeks. What would normally happen is that I would run setting X and the other DM on his week would run setting Y. All the players would be the same, however it would be 2 sets of characters in (usually) a totally different setting. Now at one time under this system we had 3 different games going on and time wise it was getting hard to remember what happened last time we played in campaign X, and we would get mixed up with what happened in campaign Y.
Anyhow what I proposed to the group is that we should have one setting and one group of characters and take turns DMing. So each DM as a month (we play 2x a month so that would be 2 sessions), his adventure must only be 2 sessions long, where in the next DM takes over with a different adventure that's not related to the past adventure (it could be related tho...which might be interesting, which would kind of be like in English class back in school where one person begins a story and then another takes that story further and and passes it on and so on.) DMs have to clear with the others anything that might mess with their future adventures (ie. destroying the town that the PCs have their base of operations in, having the group taken to another plane, etc.). The DMs involved have a similiar style (so no DM #1 being Santa Claus and the other DM's paying the price), so hopefully this doesn't cause troubles and the other DMs to have to clean up the mess
. The others are interested in trying this out. We have yet to pick a setting or system.
There are some pros and cons to this system
Pros
- One setting, one group, hopefully no confusion.
-Characters advance faster as they are being played more
-Everyone who wants to can have their chance "behind the screen".
Cons
-It's harder to do an overarching storyline, and some are impossible (ie. invasons).
-Keeping an adventure to 2 sessions isn't really that realistic at times.
-Grand Dungeons are impossible
Well tell me what you think. Has anyone tired this system? Any major flaws that I'm not seeing.
Anyhow what I proposed to the group is that we should have one setting and one group of characters and take turns DMing. So each DM as a month (we play 2x a month so that would be 2 sessions), his adventure must only be 2 sessions long, where in the next DM takes over with a different adventure that's not related to the past adventure (it could be related tho...which might be interesting, which would kind of be like in English class back in school where one person begins a story and then another takes that story further and and passes it on and so on.) DMs have to clear with the others anything that might mess with their future adventures (ie. destroying the town that the PCs have their base of operations in, having the group taken to another plane, etc.). The DMs involved have a similiar style (so no DM #1 being Santa Claus and the other DM's paying the price), so hopefully this doesn't cause troubles and the other DMs to have to clean up the mess

There are some pros and cons to this system
Pros
- One setting, one group, hopefully no confusion.
-Characters advance faster as they are being played more
-Everyone who wants to can have their chance "behind the screen".
Cons
-It's harder to do an overarching storyline, and some are impossible (ie. invasons).
-Keeping an adventure to 2 sessions isn't really that realistic at times.
-Grand Dungeons are impossible
Well tell me what you think. Has anyone tired this system? Any major flaws that I'm not seeing.