Round 2 is OVER


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OK, I'll accept that. But Deflect Arrows is strictly a flavor feat, something for just the coolness of the image. And the image is very monk-specific. It doesn't belong on the feat list.
 

Combat Reflexes

In my experience, this feat is only useful against stupid creatures or things that happen to be fleeing. A clever combatant can avoid attacks of opportunity with ease, and unless your foes are using some strange tactical maneuver (such as sending a heavily armored guy to draw an AoO and then allowing a lightly armored guy to move past), it's not that good. Furthermore, you only receive a number of additional attacks equal to your Dexterity bonus.
 
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Diligent

i vote for the removal of DILIGENT... just cause the very name sounds sucky and lame... i've never read it, nor do i have any idea what it does... so that gets my vote... i almost voted for FORGE RING just so i wouldn't have to see peter jacksons face at movie previews anymore, but hey, with no ring, there'd be no golom... so DILIGENT it is... :)
 



DEFT HANDS [GENERAL]

Same reason as before (of all the +2/+2 skill feats, this one is the worst, but they should all probably be tossed off).

Gotta disagree on Combat Reflexes by the way, that feat+enlarge person+reach weapon is terrific. No one can move within a 20 ft radius without getting attacked. I have had characters take 5 attacks a round at 4th level using that combination. Throw in Improved Trip, and you just win.
 

Simple Weapon Proficiency.

Honestly, you either multiclass with a fighting class/PrC if you are going to actually use the weapons or you just take Exotic and get a better weapon.

Technik
 

I'm torn between Simple Weapons Proficiency and Eschew Materials. I can see the need for having Simple Weapons for completeness, so I'll throw my vote for Eschew Materials. My reasoning here is that a lot of campaigns don't bother with material components, or at least only worry about the really expensive ones.
 

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