Round Vii Is Over


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Great Fortitude
Iron Will
Lightning Reflexes


I know some people think these a great, bu I never have players take these.
IMO, taking these feat is like buying insurance for something that might never happen. (ie. I rarely see people missing saves by just 2 points. When a Fighter blows a Will save, odds are the DC was so high that a +2 wasn't going to help him anyway.)
I'd rather find/buy magic items to increase the appropriate attribute than waste a feat.
YMMV
 

I'm trying to avoid voting for things which have already got a few and are guaranteed to go, so:

Two-Weapon Defense
Far Shot
Improved Familiar
 

Widen spell: This feat just sucks
TW Defence: This Feat also sucks
Power Attack: This feat really is over-rated, (ok just to be consistant - it sucks)

Yes I know Power attack can't be voted off this Round but I want to make sure it is aware that its days are numbered!!

We are coming for you little power attack ....
 

Craft Staff
Mounted Archery
Improved Turning


Die Craft Staff, die!
Haven't seen Mounted Archery feat used much. Or Improved Turning for that matter.
 

cthulhu_duck said:
A surprise like DODGE [GENERAL] somehow managing to dodge it's previous elimination and using mobility springing back to the attack on Power Attack and Improved Initiative?

Yeah, kinda like that.

shilsen said:
I'm trying to avoid voting for things which have already got a few and are guaranteed to go

Hear him, hear him!!
 
Last edited:

Combat Expertise

Mounted Combat

Improved Bull Rush


1.) Never seen someone make a smart fighter. Me grog hit things.

2.) Horses do not fit in dungeons, although they make good snacks for wandering monsters.

3.) Bull rush stinks, and there is no improving it.
 


BelenUmeria said:
Combat Expertise

Never seen someone make a smart fighter. Me grog hit things.



Let´s make a deal. I´m allowed to play smart fighters (as I do in Living Greyhawk, to great effect) and you play your dumb Power Attack Half-Orc.
 

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