Thunderfoot
Hero
What I think is funny is that I've had players that have complained about the RP part and can't wait until there is more combat. 
I've never seen a total divide or wall as you describe, I guess I've been lucky; but I've complained about roll playing when I notice that more and more of the aspects of the game "hinge" on combat versus including it as an integral part of the game.
And like others I notice that as the combat wears on, the RP goes out of the window as the players either get into the combat via mechanics "the roll players" or get bored with the combat "the role players". (again these terms are generalizations, not truisms, please adjust fire for such)

I've never seen a total divide or wall as you describe, I guess I've been lucky; but I've complained about roll playing when I notice that more and more of the aspects of the game "hinge" on combat versus including it as an integral part of the game.
And like others I notice that as the combat wears on, the RP goes out of the window as the players either get into the combat via mechanics "the roll players" or get bored with the combat "the role players". (again these terms are generalizations, not truisms, please adjust fire for such)