RPG Evolution: D&D's Missing Archetypes

Dungeons & Dragons' classes have expanded to include popular tropes from fantasy fiction. Now D&D itself is influencing what archetypes appear in fiction. There's still a few missing.

Dungeons & Dragons' classes have expanded to include popular tropes from fantasy fiction. Now D&D itself is influencing what archetypes appear in fiction. There's still a few missing.

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Picture courtesy of Pixabay

This thought experiment is rooted in the idea that classes need to be in the Players Handbook to be deemed official. This article specifically addresses popular fantasy characters that don't seem to easily fit into one of the existing classes.

Of the original classes, the fighter and wizard find their inspiration in literature and history. Of those with historical roots, bards and druids were inspired by Celtic history (the bard was originally much less a musician and much more a multi-class fighter/thief/druid) and paladins from chansons de geste (and specifically the fantasy fiction, Three Hearts and Three Lions). Speaking of fiction, many of the classes were inspired by the popular fiction at the time: the wizard and rogue were patterned after Jack Vance's Dying Earth series, clerics were inspired by Dracula's vampire-hunting Van Helsing (more likely the Hammer films than the original novel), rangers after Aragorn from J.R.R. Tolkien's Lord of the Rings series, barbarians after R.E. Howard's Conan series, and monks from the Destroyer series featuring Remo Williams.

After their debut, many classes were largely refined. Bards became a full class, clerics became more religious, and monks diversified to represent more martial arts. But the sorcerer and warlock are more recent, filling niches that better represented other spellcasting sources. Wizards were very much a Vancian-inspiration, so sorcerers filled the many other spellcasting archetypes in literature in video games. Warlocks were the second antihero after rogues with some dubious magical origins that made them different from sorcerers and wizards, a caster more inspired by cultists and witches than magical formulae and raw willpower.

The archetypes below are the next evolution of these ideas, inspired by new media that has debuted since and roles that aren't quite being filled by existing classes. That said, variants of all these exist in some form, but not as a core class. Almost every character archetype can be recreated by tinkering with the rules, be it via third party supplements or homebrew. But at some point an invisible line is crossed where players expect to be able to play the character they see in other media. If fantasy games, movies, and books are any indication, here's three archetypes that might be on the path to becoming core classes in D&D's future.

Artificer​

The rise of steampunk-style characters has been propagated by video games that regularly included magical tech in their settings. That in turn has created its own media offshoots, like Wakfu (based on the titular Massive Multiplayer Online Role-Playing Game) and Arcane (based on the online battle arena game League of Legends). And of course, anime is a major influence, which was regularly mixing fantasy and technology going as far back as the works of Studio Ghibli with Castle in the Sky.

The artificer originally appeared as a specialist wizard in Advanced Dungeons & Dragons Player's Option: Spells & Magic, only to reach prominence in Third Edition with the Eberron Campaign Setting. It was an official base class in Fourth Edition's Eberron's Player's Guide. The artificer has since shown up Eberron: Rising from the Last War and Tasha's Cauldron of Everything, but it's not part of the core classes in the Player's Handbook.

The reason for that may be that artificers have built-in assumptions about the campaign universe that requires some "magitech" inclusion by the dungeon master, and not everyone may be comfortable with that default assumption. That said, clerics assume a divine connection to deities, barbarians assume a culture of raging primal warriors, and warlocks assume a (somewhat sinister) connection to other beings willing to exchange magic for power. It's not that big of a stretch to include artificer in the core rules and it may well be included in future editions.

Witcher​

The Witcher was originally a book series, which in turn inspired a video game franchise, which in turn created a Netflix series. Watching The Witcher series feels a lot like watching someone's Dungeons & Dragons campaign, and that's no accident. Witchers have a lot in common with rangers and in the original setting where they originated, may well have been inspired by them. But origins aside, the ranger has always been something of an uneasy fit for a witcher.

That's at least due in part to the revisions to the core ranger class itself. Xanathar's Guide introduced a proper monster slayer archetype that fits the witcher mold. And of course there's the Bloodhunter class created by Critical Role's Matt Mercer in The Explorer's Guide to Wildemount.

Gunslinger​

Critical Role is so popular that it's begun to influence the game that inspired it, so it's perhaps not a surprise that another of Mercer's creations, the gunslinger, fills a missing archetype. Like the artificer, the gunslinger presupposes a level of technology that is not currently the default in D&D. But also like artificers, gunslingers are everywhere, including in Vox Machina.

In the cartoon, Percival de Rolo is infernally-inspired by the demon Orthax to create firearms, justifying their inclusion in a fantasy setting that didn't initially have firearms at all. Since his debut, Percival is now considered the inventor of these kinds of weapons, which just goes to show how a determined DM can make the archetype's inclusion work in their campaign.

Will They Ever Become Official?​

Pathfinder, with its massive array of character options, is a good guidepost for the future of D&D. All of the above archetypes are covered as base classes, although they're not (currently) part of Pathfinder's core rules either.

Of the three classes, the artificer has steadfastly appeared in each edition, and with each debut a little less attached to the campaign roots of Eberron. Its inclusion in Tasha's completed that journey, so it seems likely that the next logical step is to include artificers in the core rules. If that happens, it's not hard to see a gunslinger being an option, either as a fighter or ranger archetype. And the Witcher-inspired class is likely not far behind, benefiting from a subclass in Xanathar's Guide (the Monster Slayer) and Mercer's own Bloodhunter class.

Your Turn: There are surely archetypes that are popular in fantasy-related media that don't fit any of the current classes. What did I miss?
 

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Michael Tresca

Michael Tresca

James Gasik

We don't talk about Pun-Pun
Supporter
Oh we have a thread for that, Erdric Dragin. It's quite the debate!

 

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AC to survive in melee, or some other mechanic to reduce damage.
Dex builds are 1 point off in AC from a strength build, and that's assuming the Str guy gets full plate. That's an easy trade for better ranged attacks, better initiative, better Dex saves (which result in less AE damage). Dex is frankly just a better stat in 5E. It's the bruisers who need more love IMO.

Rogues also have uncanny dodge, which adds a surprising amount of survivability, on top of evasion.
 

James Gasik

We don't talk about Pun-Pun
Supporter
I know it doesn't seem like a big deal, but 15 AC guys get trounced pretty regularly in melee at the tables I've played at. Sure you can max out Dex by level 8 to get 17, and I guess nothing stops you from using a shield (it feels weird, but bucklers don't exist and even if they did, there'd be no reason to use one over a shield).

But then you got Bladesingers rocking 1 better AC than you with Mage Armor, and the power to add their Int to their AC for important battles. And Shield for close calls. Their defenses only get better as they level up.

A Fighter? You got defensive fighting style and pray for magic gear.
 

Minigiant

Legend
Supporter
There you go, let's get a 5e version of the Complete Gladiator's Handbook!
The Complete Gladiator Handbook is a bit too tied to Athas.

I was thing more like a class with special weapons based attacks that boost gladiator weaponry. Like a trident attack that stabs the foe then lets you slam them into the ground. Or a grapple attack that lets you bodyslam an orc chieftain. Or a dagger attack that causes bleeding,

Then you roll Charisma to insult them and rile up the crowd. "I must be in Waterdeep because it sure does stink."
 

I know it doesn't seem like a big deal, but 15 AC guys get trounced pretty regularly in melee at the tables I've played at. Sure you can max out Dex by level 8 to get 17, and I guess nothing stops you from using a shield (it feels weird, but bucklers don't exist and even if they did, there'd be no reason to use one over a shield).

But then you got Bladesingers rocking 1 better AC than you with Mage Armor, and the power to add their Int to their AC for important battles. And Shield for close calls. Their defenses only get better as they level up.

A Fighter? You got defensive fighting style and pray for magic gear.
Str Fighters start with Chain (AC 16), so again only 1 better in exchange for the worse stat. Dex fighter types can also use Medium armor until they get that 20 Dex. So 16 in a breastplate or 17 in half-plate.

Bladesingers being potentially too good doesnt mean dex fighters need a specific dex fighter buff. Their issues are class based( fighter being lame) and often dual wield based (which hopefully will be officially fixed in 2024). Mage Armor takes a spell slot, and can be cast on the Dex character too.

IMO, nothing should beat or even match heavy armor for AC given the drawbacks and Str vs Dex opportunity cost.
 

James Gasik

We don't talk about Pun-Pun
Supporter
Yes, Mage Armor could be cast on the Fighter. But uh, why would the Wizard use a spell slot for someone else's benefit again?

It may be that my experience is based on routinely facing tougher enemies than standard. Of course the real issue with the Dex Fighter is that he also does less damage than a heavy weapon user, and would be better off being an archer.
 

EzekielRaiden

Follower of the Way
Others have mostly covered the ones I would mention, but it doesn't hurt to mention them again.

The "Captain" archetype (Warlord, Marshal, Commander, whatever you wish to call it): someone whose skill or benefit to the team is measured in how they coordinate and support others, rather than in their pure personal contributions, usually not via magic but instead via tactics/strategy, logistics, training, etc. I say "usually not via magic" rather than "without magic" because I'm totally cool with a "Knight-Enchanter" type subclass that IS specifically specialized in exploiting the power of magic.

The "Summoner" archetype: someone who has only a little magical power personally, but can call upon the aid of powerful or skillful beings. We all know how popular Pokémon is, the idea of having a buddy creature or a team of creatures who do most of the heavy lifting. And Pathfinder has shown a great deal of creativity (albeit not always a great deal of balance) in implementing this archetype, so it totally can work in a TTRPG context.

The Shaman archetype ("Medicine Man," Ritualist, Spiritualist, what-have-you): someone who has one foot in the spirit world and one in the mortal world. Avatar Aang is a great demonstration of an extremely well-written "shaman" type character, though we'd want to tone down the Chosen One elements of course. This archetype emphasizes the mystical nature of at least some types of magic (something many folks seem to want to preserve) and offers the chance to explore often-neglected human traditions of the sacred.

The Avenger archetype ("Ezio," certain other flavors of Assassin, the Terrible Swift Sword): someone who does the "dirty work" for their ostensibly holy cause. I'm sure I'll get flak for this one, but I really do think this is a great and poorly-explored archetype. The idea of religious groups having Internal Police, who hunt down those who have obtained power and (by whatever standard they hold) "abuse" it, adds something new to the experience. That it does so while carrying the executioner's axe or a huge sword is just visual icing on the cake.

The Swordmage archetype: Not someone who studies magic and adds a bit of combat, or studies combat and adds a bit of magic, but someone for whom studying magic IS studying combat and vice-versa. Again, Paizo's Magus class is a solid demonstration here. Truly integrating the two disciplines, rather than being a wizard-who-fights or a fighter-who-casts, allows for some much more interesting mechanical and thematic expression, e.g. Swordmage "tanks" who evade their designated target, forcing them to waste time moving or make sub-par decisions in combat.

In pretty much every case, one can finagle something that fulfills some part of the archetype. However, the support is often incomplete or lacking, often relying on a slow build-up rather than enabling the class fantasy early (e.g., by level 3 at the latest) like every other class gets. Some rely on franken-builds (e.g. Fighter/Bard/Rogue) or multiple feats (e.g. Inspiring Leader, Healer), which take many levels or specific options in order to obtain...and which get a LOT of pushback from DMs. Others just fail to capitalize on the possibilities of a truly integrated presentation, the difference between "this figure is colored 60% blue and 40% yellow" and "this figure is colored 100% green."
 

James Gasik

We don't talk about Pun-Pun
Supporter
The argument could be made that this is what multiclassing is for, to facilitate character concepts that the base classes don't fully cover.
 


James Gasik

We don't talk about Pun-Pun
Supporter
Still, do we need hybrid character classes to fill roles a multiclass could fill? I mean we already have hybrid subclasses. Some of which really warp the game to their benefit for no good reason.

I'm not against new classes, but things can get out of hand if you have 5 or 6 options to do the same thing.
 

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