RPG Evolution: When Gaming Bleeds

Monte Cook Games recently released Consent in Gaming, a sensitive topic that addresses subjects that make some players uncomfortable. Central to the understanding of why there's a debate at all involves the concept of "bleed" in role-play.

Monte Cook Games recently released Consent in Gaming, a sensitive topic that addresses subjects that make some players uncomfortable. Central to the understanding of why there's a debate at all involves the concept of "bleed" in role-play.

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Picture courtesy of Pixabay.​

Bleed Basics

Courtney Kraft explains bleed:
It’s a phenomenon where the emotions from a character affect the player out of the game and vice versa. Part of the joy of roleplay comes from diving into the fantasy of being something we’re not. When we play a character for a long time, it’s easy to get swept up in the highs of victorious battle and the lows of character death. When these feelings persist after the game is over, that’s when bleed occurs.
Bleed isn't inherently bad. Like actors in a movie, players sometimes draw on experiences to fuel their role-playing, consciously or subconsciously, and this bleed can happen organically. What's of concern in gaming is when bleed has detrimental consequences to the player.

Consent in Gaming explains the risks of negative bleed:
There’s nothing wrong with bleed—in fact, it’s part of the reason we play games. We want to be excited when our character is excited, to feel the loss when our characters do. However, bleed can cause negative experiences if not handled carefully. For example, maybe a character acted in a way that your character didn’t like, and it made you angry at the player too. Or maybe your character is flirting with another character, and you’re worried that it’s also making you have feelings for the player. It’s important to talk about these distinctions between characters and players early and often, before things take an unexpected turn.
There are several aspects that create bleed, and it's central to understanding why someone would need consent in a game at all. Bleed is a result of immersion, and the level of immersion dictates the social contract of how the game is played. This isn't limited to rules alone, but rests as much on the other players as it is on the subject matter.

One of the experiences that create bleed is a player's association with the game's subject matter. For some players, less realistic games (like Dungeons & Dragons) have a lower chance of the game's experiences bleeding into real life, because it's fantasy and not analogous to real life. Modern games might have the opposite effect, mirroring real life situations a player has experience with. There are plenty of players who feel otherwise of course, particularly those deeply involved in role-playing their characters for some time -- I've experienced bleed role-playing a character on a spaceship just as easily as a modern game.

The other element that can affect bleed is how the game is played. Storytelling games often encourage deeper emotional involvement from a player, while more gamist tabletop games create a situational remove from the character by their nature -- miniatures, tactical combat, and other logistics that are less about role-playing and more about tactics. Live Action Role-Playing games (LARPs) have the player physically inhabit their role and are thus provide more opportunities for bleed. Conversely, Massive Multi-Player Online Role-Playing Games (MMORPGs) might seem like they make bleed unlikely because the player is at a computer, experiencing the game through a virtual avatar -- and yet it can still happen. Players who play a game for a long time can experience more bleed than someone who just joined a game.

Dungeons & Dragons is a particular flashpoint for discussions of bleed, because while it is a fantasy game that can easily be played with disposable characters navigating a dungeon, it can also have surprisingly emotional depth and complexity -- as many live streams of tabletop play have demonstrated.

These two factors determine the "magic circle," where the reality of the world is replaced by the structure of another reality. The magic circle is not a magic wall -- it's porous, and players can easily have discussions about what's happening in the real world, make jokes derived from popular culture their characters would never know, or even just be influenced by their real life surroundings.

The deeper a player engages in the magic circle, the more immersed that player becomes. Governing the player's social contract within the magic circle is something Nordic LARP calls this "the alibi," in which the player accepts the premise that their actions don't reflect on them but rather their character:
Rather than playing a character who is very much like you (“close to home”), deliberately make character choices that separates the character from you and provides some differentiation. If your character has a very similar job to your ideal or actual job, find a reason for your character to change jobs. If your character has a very similar personality to you, find aspects of their personality that are different from yours to play up and focus on. Or play an alternate character that is deliberately “further from home”.

Bleeding Out

Where things get sticky is when real life circumstances apply to imaginary concepts. Bleed exists within the mind of each player but is influenced by the other players. It is fungible and can be highly personal. Additionally, what constitutes bleed can be an unconscious process. This isn't necessarily a problem -- after all, the rush of playing an awesome superhero can be a positive influence for someone who doesn't feel empowered in real life -- unless the bleed touches on negative subjects that makes the player uncomfortable. These psychological triggers are a form of "bleed-in," in which the player's psychology affects the character experience. Not all bleed moments are triggers, but they can be significantly distressing for players who have suffered some form of abuse or trauma.

Consent in Gaming attempts to address these issues by using a variety of tools to define the social contract. For players who are friends, those social contracts have likely been established over years through both in- and out-of-game experiences. But for players who are new to each other, social contracts can be difficult to determine up front, and tools like x-cards can go a long way in preventing misunderstandings and hurt feelings.

Thanks to the increasing popularity of tabletop role-playing games, players are coming from more diverse backgrounds with a wide range of experiences. An influx of new players means those experiences will not always be compatible with established social contracts. The recent incident at the UK Gaming Expo, as reported by Darryl is an egregious example of what happens when a game master's expectations of what's appropriate for a "mature" game doesn't match the assumed social contract of players at the table.

This sort of social contract reinforcement can seem intrusive to gamers who have long-suffered from suspicion that they are out of touch with reality, or that if they play an evil character, they are evil (an allegation propagated during the Satanic Panic). This need to perform under a "cover" in their "real" life has made the entire concept of bleed and its associated risks a particularly sensitive topic of discussion.

X-cards and consent discussions may not be for everyone, but as we welcome new players with new experiences into the hobby, those tools will help us all negotiate the social contract that makes every game's magic circle a magical experience.
 

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Michael Tresca

Michael Tresca

jasper

Rotten DM
Can you please elaborate on what other group social situations you engage in regularly that uses an opt-in system of consent combined with safe words? Because that is not the norm I've seen nor heard of anywhere besides a very specific sub-culture.
Burying bodies. Because if op out, you are pushing up next year's corn. :)
 

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jasper

Rotten DM
I want to hear actual situations, I hate the war of the hypotheticals. .
WELLL OKAY THEN. DragonCon this year. I didn't even get to the x card speech. I pulled out the bag of zombies minis I keep to give out. Had a young guy barf in the trash can then dash for the bathroom. He made it. He did get out he had a physical reaction to zombies just before he barfed. I swapped out his mini with a pawn piece I had. He was okay after a few minutes and said the other players having zombies minis was okay.
 

dragoner

KosmicRPG.com
As a firefighter, you learn things about burn patients, often they are given the task of washing their faces, because with 3rd degree burns, their nose comes off; it's not unusual. Sometimes the strangest things can trigger memories of the time a little kid died in my arms coming out of a trailer fire, or the unconscious screams of injured motorists in the twisted wreck of their vehicle during the rain in the middle of the night. Sometimes not, there is no telling when.
 

Arilyn

Hero
Can you please elaborate on what other group social situations you engage in regularly that uses an opt-in system of consent combined with safe words? Because that is not the norm I've seen nor heard of anywhere besides a very specific sub-culture.

Sure. As an elementary teacher, I went to a lot of workshops, where I'd find myself with a group of strangers. Before working together, the facilitators would have each group create a social contract.

I am now at a college, teaching adults who are training to become education assistants. Sometimes, some of the conversations can get intense, or a subject in child psychology can trigger someone. I don't have an X card, but have implemented a signal. Students can let me know through the signal that class needs to back off a little on a particular subject. No questions asked. It comes up rarely, but it's a great safeguard. Before I implemented this, I had a student in tears over what on the surface was pretty innocuous. I felt awful. A signal would have given me a heads up, before we reached this point.

Business people attending weekend retreats, marriage counselling or self help retreats often use similar strategies.
 

jasper

Rotten DM
WELL OKAY THEN. Actual situation. I Didn't punch an old lady a few weeks ago. I just drop $1100 on a dental bill and was griping to my wife about it. Old fart said, 'It not blue cross blue shield, it...."
"That what is says on my dental card...."
Old fart, " well actually it is your employer...."
" I just mention that Bc/BS ....
Old fart, " I used to work at Blue Cross Blue shield and....."
I got up and walked away,.(I was also having a bad week at work.) Have you ever been so mad and upset you could not remember the rules to solitiary game on your phone. (Discovered I had solitary on my phone.)
 

MGibster

Legend
Sure. As an elementary teacher, I went to a lot of workshops, where I'd find myself with a group of strangers. Before working together, the facilitators would have each group create a social contract.

Do these workshops include an opt-in consent forms and a safe word?

I am now at a college, teaching adults who are training to become education assistants. Sometimes, some of the conversations can get intense, or a subject in child psychology can trigger someone. I don't have an X card, but have implemented a signal. Students can let me know through the signal that class needs to back off a little on a particular subject. No questions asked. It comes up rarely, but it's a great safeguard. Before I implemented this, I had a student in tears over what on the surface was pretty innocuous. I felt awful. A signal would have given me a heads up, before we reached this point.

I see the safe word in use here but do they practice opt-in consent?

Business people attending weekend retreats, marriage counselling or self help retreats often use similar strategies.

I'm a business person who attends conferences where we discuss hostile work environments, racism, sexual harassment, bullying, etc., etc. and I've never been given a form so I could consent to each topic nor has anyone provided me with a safe word. Marriage counseling I could see given that it's a volatile situation where emotions are running high so it makes sense in that context.

It doesn't make sense in the context of recreational role playing though.




I attend many business meetings often dealing with racism, sexual harassment, and other unpleasant workplace topics. We've never used an opt-in consent form and we don't have safe words. Maybe it's just a matter of time?
 



evileeyore

Mrrrph
Can you please elaborate on what other group social situations you engage in regularly that uses an opt-in system of consent combined with safe words? Because that is not the norm I've seen nor heard of anywhere besides a very specific sub-culture.
To be fair, LARPing has taken to it. But then, also to be fair, there is a surprising amount of Venn overlap between LARPers and BDSMers.




Ah, sorry @evileeyore, I did actually miss that line. My bad.
Fair enough.
 


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