wait till you get to the real creatures, at full health I hada drogn kill me with one hit. No ide ahow much damage or what he did to me since it goes right to the other screen.
It seems that the non-magic using creatures aren't using magic (as it appears), but the system is getting confused about the names of attacks (you may have noticed that sometimes it misses out the name!).
The developer is looking into a fix now, but the kobolds aren't actually throwing magic missiles and chain lightnings.
What do you mean by an MP reduction based on attack?
I think you're underestimating how magic will work once this is all ironed out. Wizard-types will have a LOT of MP to throw around - a lot more than they have now. All that money they currently spend on armour will go on headbands of intellect, rings of wizardry, that sort of thing. Plus magic healing will be in line with normal healing (1 point per GP).
Morrus, if you replace all the money currently spent on Defence on MP you'll find that you're getting one hit killed by virtually every monster/player you're in theory equal level too, and the magic attacks aren't worth sufficient bonus damage for you to have a real (if any) chance of doing this back.
I think that if you like the idea of losing MP to attacks, it should be only on successful hits (whether you make them physical or magical or both is another debate), and it should be a random chance to reduce MP (so you don't lose MP on every successful attack). I also think the reduction in MP should be randomized from 1MP to 50% of current MP, or something like that. I don't know what the actual numbers are, but I still think that magical characters lose to physical characters.
Again, I ask - what is meant by "losing MP to attacks"?
If you mean "casting a spell costs MP", then, yes I like the idea.
If you mean "losing HP also reduces MP", then, no, I don't like the idea. But I haven't even considered moving onto changing that from the default setup until we have the attacks themselves working correctly.