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It was from Wraiths when they still gave 100 GP, I could smack them fairly easily. It's much more difficult now, in about 2 hours, I only made enough to buy Bull's Strength and gave away 400 GP to other people for healing. The 600ish I currently have is backup I always keep so I can fully heal myself if something goes wrong (its been there since yesterday).

Edit: Total clarification: Crothian/Creamsteak/Myself yesterday noted that Banded Mail was bugged to 360 defense, so we pooled our resources and Crothian got some, then we did the same for Creamsteak and myself. We then proceeded to kill the 100 GP Wraith's until we could afford the Dwarven Plate and gave away the Banded Mail (at least CS and I did, Crothian went to bed before he could make enough I think). CS and I also frittered a fair bit of money, I gave a lot away to other people and Creamsteak bough a clan (3000 gp is very expensive for something that does practically nothing).
 
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Hey Morrus, instead of completely deleting some items and such, I think it would be cooler if some stuff gets grandfathered in instead. What I mean is, had I bought a gauntlet of ogre power before you deleted them, had you just reduced the stock left to sell to 0, it would have in effect become an artifact item to auction and such. Mayhaps some limited edition items you could hold tournaments for and stuff.
 

The problem is of course that some stuff is out of whack with current costs (the Ring of Protection was far cheaper than getting a +50 Defence enchantment is currently, actually the +50 Defence enchantments at the moment are vastly more expensive than the armour which does the same and they have a HP cost too, I'm thinking it may be a bit overkill on the multiplier for stacking.)
 

I killed the multiplier on my spreadsheet. Made numbers vastly more simple. The only problem is that the -50 health +50 str or defense items come out to a cost of 1600, which seems a little bit high.
 

I'd suggest subtracting the cost of around (75%) +50 Health (ie negatives get a -0.75% multiplier) from the cost of +50 Defense.
 

My formula already assumes the value for hit points is less (^1.75) than the value of defense and offense (^2). I played with numbers like 1.8, 1.9, 1.6, 1.5 and such, and 1.75 yielded the most consistant results from my perspective.
 



Hrm... at 50 things look pretty far spaced. +50 MP is 900 gp, and +50 Defense is 2500. That's a bit obtuse... perhaps I could work on it some more.
 

Maybe apply a flat multiplier (eg 0.75% or whatever fits) to the cost of health/mp before raising it to the same power as other items.
 

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