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RPG Print News – Cubicle 7, Free League, Mongoose, and More

Dungeons & Dragons has a Renaissance world setting of anthropomorphic animals and another dark world ruled by a despot and his Dismembered Legion. Soulbound gets an adventure path and Mörk Borg gets a variety of new rules. Traveller has more deep space exploration adventures. Twilight 2000 gets a screen and cards and there are new building models out for modern and sci-fi campaigns.

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Note: RPG Print News covers new RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are only available to customers through kickstarter or as print on demand.

Historia | Historia Game Master Screen by Mana Project Studio
  • SYSTEM: Dungeons & Dragons 5th Edition
  • PRODUCT TYPE: hardcover supplement/GM screen
  • RETAIL PRICE: $49.99/$19.99
  • DESCRIPTION: A dark fantasy Renaissance setting called Vesteria. It is a merciless land, full of intrigues and populated by anthropomorphic animals. Features: 18 new playable races called Familiae, 10 new classes each with different archetypes, firearms rules and historically accurate equipment, new backgrounds, a new system of Factions and Careers with ranks and prestige, and encounters and characters from the world of Historia. When a player creates a character, they begin choosing its Order, between Theris, the mammals, or Avians, the birds. Then chooses its Familia, a grouping of similar Species that share some common traits, and then the Species itself. The Historia Game Master Screen is hard cardboard with three horizontal panels.
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A Dead Man's Guide to Dragongrin by Absolute Tabletop
  • SYSTEM: Dungeons & Dragons 5th Edition
  • PRODUCT TYPE: hardcover supplement
  • RETAIL PRICE: $59.95
  • DESCRIPTION: Dragongrin is a dark fantasy world where the Dismembered Legion keeps it hold on a fractured realm. An ancient war between Titans and Primordials left hidden relics and mysteries of the arcane maelstrom known as the Bleak beckon. Includes: heritages (7 new race options replacing the standard races), cultures (11 new subrace options replacing the standard options), 29 backgrounds, 24 subclasses (two for each core class), feats, custom character sheet, monsters, the Dismembered Lord and his fortress, and more. Also covers the Dominions of Ash – eleven regions of Dragongrin with NPCs to meet, locations to explore, and missions to undertake. Each one includes two ready-made adventures. Also has new subsystems such as brutal combat, treacherous travel, and gaining notorious infamy.
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Comes Chaos by Running Beagle Games
  • SYSTEM: Moldvay and Cook Basic and Expert D&D (Old-School Essentials)
  • PRODUCT TYPE: softcover supplement
  • RETAIL PRICE: $27.95
  • DESCRIPTION: Rules to transform a campaign into a chaotic hellscape populated with mutants and demons, dark sorcery and depraved cultists. Contains dozens of spells of dark sorcery. More than 100 mutations and "gifts" of the dark powers. New combat options. Scores of monstrous foes and demons. More than 50 unholy magic items. Rules for creating chaotic wastelands, for corrupting PCs, and for running a setting of ever encroaching chaos. Also covers running a villainous campaign for aspiring champions of evil and guidelines for redeeming those unfortunates who fall to darkness.
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Shadows in the Mist by Cubicle 7
  • SYSTEM: Age of Sigmar - Soulbound
  • PRODUCT TYPE: hardcover
  • RETAIL PRICE: $49.99
  • DESCRIPTION: A six-part campaign set within the free city of Anvilgard. The PCs are tasked with rooting out corruption in the city and exposing a cabal of Aelven outcasts called the mysterious Blackscale Coil. Contains: six adventures in Anvilgard and the deadly jungles and oceans beyond its walls, a comprehensive guide to the city of Anvilgard, over 70 unique and strange locations, an illustrated map of the city of Anvilgard, new items to purchase in the city’s black markets, new Endeavours to undertake, 50 new monsters and enemies, a look into Anvilgard’s future, and five one-page adventures set after the events of the included adventures.
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Deepnight Revelation - Expeditions | Deepnight Revelation - Riftsedge Transit | Deepnight Revelation - The Far Side of Yonder | Deepnight Revelation - Voidshore by Mongoose Publishing
  • SYSTEM: Traveller Core Rulebook Update 2022 (print preorder)
  • PRODUCT TYPE: hardcovers
  • RETAIL PRICE: $49.99/$44.99 each
  • OTHER RPG NEWS: Traveller Core Rulebook review
  • DESCRIPTION: Expeditions includes encounters and points of interest that can be inserted into the exploration of any star system and short incidents that may expand into larger adventures, along with three new spacefaring species. Also contains four full adventures. In the Riftsedge Transit, Travellers encounter wonders and terrors on the fringe of the Great Rift. They travel beyond Charted Space with years of travel ahead. The Alikaia are a spacefaring race completely unknown in Charted Space. The Travellers have an opportunity for a rescue mission followed by complex negotiations in a complex first-contact situation where nothing is quite what it seems. The Far Side of Yonder is far to spinward of any known system and home to the Droyne. A freeport on the edge of explored space, Tradeport is a dangerous place but with the jump drive on the verge of breakdown the Travellers have little choice but to plunge into its turbulent politics. The Travellers also encounter a mysterious race of what appear to be intelligent plants. Their biological starships are pushing into human-dominated space and conflict seems inevitable. Voidshore is the final leg of the voyage. It is a region of space between the Great Rift and the edge of the Spiral Arm. The Travellers must engage in battle against a great biological starship to prevent the rapid spread of the Biologicals. Deep in the Voidshore the Travellers encounter a three-ship expedition from the Solomani Confederation and the PCs’ actions will decide if the Solomani are enemies or allies. Everything wraps when the Travellers confront the Deepnight Entity.
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Unwanted Fragments by Phillip Reed Games
  • SYSTEM: Mörk Borg
  • PRODUCT TYPE: softcover supplement
  • RETAIL PRICE: $10
  • DESCRIPTION: A variety of new options. Includes items, creatures, encounter ideas, and random tools that the GM can warp, twist, adapt, or trash as they wish.
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Twilight: 2000 4E - Referee Screen | Weapons Card Deck by Free League Publishing
  • SYSTEM: Twilight 2000
  • PRODUCT TYPE: screen/64 cards
  • RETAIL PRICE: $24.99/$17.99
  • DESCRIPTION: A GM screen and a deck of cards depicting a weapon on each card.
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Augusta Industrial Set | Promethean Complex Set by Warcradle Studios
  • SYSTEM: modern/sci-fi (Twilight 2000/Alien)
  • PRODUCT TYPE: 28 mm models on pre-colored MDF with assembly required.
  • RETAIL PRICE: $139 each
  • DESCRIPTION: Augusta is a modern trainyard. Contents: two warehouses, a building, a shelter, 10 fences, two trollies and crates, a bench, 13 train tracks, two factories, four train carriages, four crates, two barrels, four bins, and a water tower. The Promethean Complex hints at hidden labs for illicit and dangerous experiments hidden under the visible industrial works. Contents: a refinery, a derrick, a forge, a crane tower, two mine entrances, and walkways.
 
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Charles Dunwoody

Charles Dunwoody

lyle.spade

Adventurer
If you dig T2K, the Weapons Deck is a great, low-price add to your collection. I've thus far only played the game as a skirmish system (in large part to become familiar with the combat system) and having cards to hand out with weapon stats makes it easy to keep combat moving quickly when, for example, a PC picks up the dropped weapon of an enemy. Hand card over; keep the action going.
 






pac71

Explorer
A Dead Man's Guide to Dragongrin by Absolute Tabletop
SYSTEM: Dungeons & Dragons 5th Edition
PRODUCT TYPE: hardcover supplement
RETAIL PRICE: $49.95
@Charles Dunwoody Is this the right price? It's US$59.95 on their website. Might be a muddle of similarly priced books before and after it.
 
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