Ovinomancer
No flips for you!
I think we can look at how differently criticism is engaged depending on what's being criticized. If it's 5e, there's a huge amount of the kind of pushback you're describing here -- defensive and dismissive and that doesn't engage the criticism. On the other hand, if it's other games, like say Blades, then criticism is deployed and any response to that criticism that shows disagreement is what's treated in a defensive and dismissive manner. Like how social mechanics in a game like Blades are consistently misrepresented in criticism but any attempt to show why it is incorrect is met with dismissal and claims of "that just how I look at it." This exposes that the criticism isn't because it's not at all interested in getting into how play works but rather labelling it for easy dismissal.I'm not necessarily expecting people to abandon those urges, or to get around it, but instead to address the actual point. If I level a criticism of some sort at a game or movie or whatever, and someone disagrees, I'd prefer they explain why they think I'm wrong, or why their contra opinion is valid.
Look at the Martin Scorsese/Marvel comments. I love Marvel. Doesn't mean Scorsese didn't have some valid points. It's an interesting topic to me with valid criticism on each side.
If you look around, you can see a lot of meaningful discussion about the topic. Many of the actors from the Marvel films shared their thoughts about the matter. They addressed the criticism with counter points and new thoughts. That's useful discussion.
What's not useful, in my opinion, is the Marvel fans who instead said things like "Oh yea what does he know" or "Avengers made more then The Irishman" or "Marvel is the bestest!!!!"
I'd rather see people engage with a criticism rather than dismiss it. Dismissing it is easy if you really want....you can simply ignore the post. But if you're going to take time to disagree, I think it makes sense to give some thought as to why. That defensive impulse to simply disagree but not to elaborate on why is what I'd like to see people move past.
I'm fairly guilty of the things being argued here. I deploy terms like "Force" to describe play that often occurs in 5e. I use words like Participationism or passive play to describe certain approaches to play, often associated with 5e. I also define these, and explain what I mean and why I use those terms. I almost never get any response to the explanations or the critique behind those, but I definitely get raked for suggesting "passive" as a term. Even by people that then go one to describe their play exactly as I presented it in my explanation. But they deny it because of the term. I offer to use a different term, but the term is still the point of discussion. The actual critique never seems to get to the forefront. And, I've done it the other way -- avoided the term or used a value neutral term for the same thing, but the arguments are still almost always about the form of the argument, not the substance. There isn't a magic bullet of using acceptable to all terms because whatever term is settled on as a euphemism will just be attacked the same way. It's actually bunk to claim that arguments would go better if you used different words.