Micah Sweet
Level Up & OSR Enthusiast
This is really just your opinion. You can't say objectively that the traditional design model is no longer acceptable. Just no longer acceptable to you. You can make suggestions on how the industry might serve you better, but you can't say they're doing it wrong now in any scope larger than you personally.I know this is happening in small corners of the indie scene, and some more well known games are starting to adopt alternate ways of presenting information, but mainstream publishers still seem buried in the past when it comes to TTRPG presentation.
Giant books full of walls of text with important information buried in questionable prose is no longer an acceptable way to present a game to an audience. The industry needs a paradigm shift in design -- both system, and visual. They need to stop paying by the word and start paying by the hour. they need to stop treating games like books and treat them like manuals. They need to leverage technology and techniques from other industries and make accessibility a primary goal in production.
I know I have ranted about this before and will likely do so again, so my apologies for evangelizing in this way.