Yes, when a player declares an action, there is some goal. The goal of the action is not to try something, the goal is to achieve something. So they declare "I want to climb the wall" and we know the goal is to get to the top of the wall.
Modes of play differ on this. We use the somewhat unideal concepts of "task resolution" and "conflict resolution" to get at the difference. With the former, players are limited to declaring what their characters try to do. With the latter, players are encouraged to say what their characters aim to achieve. Players can also have lists of fiats: things they can simply make true because a rule says they can make it true. There's no difference between attempt and intent, in the case of fiats: it just happens.
The DM then has to determine if there's uncertainty and if so, determine a DC and call for a roll.
That process is how success or failure is worked out. It's not that both parties are somehow unaware of the process. The player knows a declared action that involves uncertainty will most likely require a roll.
That's all negotiation means in this sense. How do we work out X? How do the rules help us to determine the outcome of uncertain events.
I agree that there are moments of roleplay in which there is negotiation, whether or not the case you outline describes one.
In the case where someone simply declares that something is true, it's still subject to the rules. Baker addresses this by pointing out that participants are allowed to declare truths in specific cases... the GM very often to convey information about the world ("There's a big chasm before you, with a rickety rope bridge swaying in the wind, running to the far side") or the players about their characters ("Rolf has a beard and a wild mane of red hair" or "Rolf hails from the northern islands" and so on).
I agree that it is subject to the rules. I do not call "being subject to rules" negotiation, and I'm mindful that following rules requires agreements entered into by some means outside those rules.
That's all still worked out. It's still subject to the rules. It's in the way the game is designed, or it's in the way that the participants have agreed to play it. Neither the GM nor player can simply declare anything at anytime... they're subject to restrictions (though the GM will generally have far fewer than the player).
Restrictions may form part of a negotiation, and may exist in the absence of negotiation.
I mean... bringing two or more parties into agreement. All this balking about the word negotiation... I really don't get it. We all know what it means. We can all clearly see it applies.
As I think I keep reiterating, I do not observe negotiation in every moment of roleplaying. The parties may be brought into an agreement at time T that obviates negotiation at times T1, T2, etc. Baker provides an example of this.
So the objection to negotiation being used to describe the process of play seems to revolve around the idea that not every single thing we do when playing is strictly a negotiation. That Step B doesn't involve negotiation, therefore we're not always negotiating, therefore the label is inaccurate.
Which is just silly. Not everything we do when playing RPGs is roleplaying, yet we don't hesitate to apply that label. When I'm subtracting hit points from my total, I'm doing math, not roleplaying. Going by the logic being used to deny play is negotiation, it seems we need to find a new name for the hobby!
We do not negotiate in every moment of roleplaying. We do negotiate in
some moments of roleplaying. As for which moments count as roleplaying, while it is open to claim that only moments in which there is negotiation count as roleplaying, that is a stony path that will lead nowhere fruitful.
I assume you mean that my claim that it’s obvious to all and that folks aren’t being disingenuous cannot both be true.
But yet when you remove the word negotiation… when we simply describe the process using other words… everyone seems to agree.
What job do you think principles and agenda are doing, in respect to agreement at later moments of play? I ask because either no one has answered this (I have asked twice before) or alternatively you did answer, and you said roughly that you would count them as elements of negotiation... which I'm saying thus obviate negotiation in some later moments, per Baker's example.