This thread has two inspirations:
@chaochou's "cultural influences" thread: Cultural influences in roleplaying
A stanza in the Billy Bragg song "Island of Long Return" that I was listening to as I started this thread:
The problem of how to make RPGing thematically weighty in moral, or personal, terms has largely been solved: DitV, Burning Wheel, Apocalypse World are just some of many examples.
But what about social weight? Over the Edge is one I can think of, but its social is surreal or kind-of magically realist; what about social realism? What would the right system be? I don't know BitD/FitD well enough - could it do it?
@chaochou's "cultural influences" thread: Cultural influences in roleplaying
A stanza in the Billy Bragg song "Island of Long Return" that I was listening to as I started this thread:
I never thought that I would be
Fighting fascists in the Southern Sea
Saw one today and in his hand
Was a weapon that was made in Birmingham
Fighting fascists in the Southern Sea
Saw one today and in his hand
Was a weapon that was made in Birmingham
The problem of how to make RPGing thematically weighty in moral, or personal, terms has largely been solved: DitV, Burning Wheel, Apocalypse World are just some of many examples.
But what about social weight? Over the Edge is one I can think of, but its social is surreal or kind-of magically realist; what about social realism? What would the right system be? I don't know BitD/FitD well enough - could it do it?