The_Universe
First Post
I think that player's should have a chance at succeeding within the bonds of whatever campaign the DM has set up. There may be conditions to "victory," and it may not be precisely what they expect, but they should have a chance to achieve whatever goals they set for themselves, as long as they're reasonably tied to the story.
So, if the campaign involves an extraplanar invasion, it's perfectly alright that the PCs may not be able to drive every last invader back through the gates of wherever. That being said, they ought to have a chance to ensure that *somewhere* in the game world survives, or (alternatively) they might be playing to ensure that they strike a blow against the invaders so terrible that it leaves a *chance* that someday the invaders may indeed be repelled.
What that *doesn't* mean is that if the PCs don't establish their dominion over the world, ruling by their benevolent right of conquest, they've lost.
It also *doesn't* mean that the PCs have to "win." The important thing is that they have a chance. If they make poor decisions, ignore clues, or get caught up in their own little side plots, they probably *won't* succeed, in fact...but a way was there, and in that sense, the game has fulfilled its promise.
Another example? While I do think that players should have a chance at success, there are limits...
In a game where the players decide they want to destroy the moon, they probably can't. Even if they do, even if they think it a victory, it probably won't actually be one, because the world is going develop some serious problems.
...Not every goal the players choose must have a potential victorious end...
Anyway, I voted for the 3rd choice, but this one was my favorite:
So, if the campaign involves an extraplanar invasion, it's perfectly alright that the PCs may not be able to drive every last invader back through the gates of wherever. That being said, they ought to have a chance to ensure that *somewhere* in the game world survives, or (alternatively) they might be playing to ensure that they strike a blow against the invaders so terrible that it leaves a *chance* that someday the invaders may indeed be repelled.
What that *doesn't* mean is that if the PCs don't establish their dominion over the world, ruling by their benevolent right of conquest, they've lost.
It also *doesn't* mean that the PCs have to "win." The important thing is that they have a chance. If they make poor decisions, ignore clues, or get caught up in their own little side plots, they probably *won't* succeed, in fact...but a way was there, and in that sense, the game has fulfilled its promise.
Another example? While I do think that players should have a chance at success, there are limits...
In a game where the players decide they want to destroy the moon, they probably can't. Even if they do, even if they think it a victory, it probably won't actually be one, because the world is going develop some serious problems.
...Not every goal the players choose must have a potential victorious end...
Anyway, I voted for the 3rd choice, but this one was my favorite:
Poll said:PCs in RPGs are doomed to fail and lose. Would you like to hear some of my angstful poetry now?