RPGs: Win, Lose, or Draw?

Should you be able to win at an RPG?

  • Yes. I must know the taste of victory or commit seppuku on the DMs d4

    Votes: 24 6.5%
  • Silly! Everybody wins at RPGs! Now how about some punch and pie?

    Votes: 123 33.4%
  • It's not really about winning or losing, but then I've sold my sould to the powers of neutrality.

    Votes: 39 10.6%
  • RPGs are dynamic, you can never really win. EVER!

    Votes: 81 22.0%
  • PCs in RPGs are doomed to fail and lose. Would you like to hear some of my angstful poetry now?

    Votes: 6 1.6%
  • I'm hoping that if I vote on this poll, Selma Hayek will dig me.

    Votes: 95 25.8%

Of course you can win an RPG! You kill things, take their stuff, and use that stuff to kill bigger things until there is nothing bigger than you. In such a case, you would have nothing left to kill and, therefore, nothing left to do, and, therefore, might as well end the boredom by retiring the character and declaring yourself a winner. (And who'd be foolish enough to disagree with you?)
 

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I disagree with all of the options.
Saying that somebody wins or looses in a RPG can only be marked if thinking of PC as sheets of paper , or worst like Diablo 2 characters. I think that you can noy put a label of winner or looser upon a PC, does dying mean that the PC has lose? Does killing the ultimate evil and saving the world means than he's a winner?.
My views on this are that a player (or a group of them) cannot decide that a PC wins or loses, PC live their life as usual in the RPG world, or at least in not computer games RPG.
I agree those who have written before me about tha everyone wins if they enjoy the adventure or Roleplaying "time"
 



Although you might not necessarily be able to win at an RPG, you can definately lose! You "lose" when you have a TPK, the party is in some other way completely defeated, or the players no longer enjoy the campaign. (Interestingly, some games such as Call of Cthulhu are built around the premise of everyone eventually dying or going insane.)

Whether you can truly "win" at an RPG is a matter of individual game styles. Unlike stories which have a definate ending, RPGs can always go on as long as the players and DM are interested. Of course, long running campaigns can often become rather episodic and rather stale, but many groups don't like the idea of retiring characters that reach a certain level. Still, I have heard of campaigns that are built around the idea of eventually "winning" - that is to defeat an evil darklord, recover an artifact, save a kingdom, etc. I heard of a DM deciding to end his Ravenloft campaign with a bang, by having the PCs destroy the Demiplane of Dread (and thus the Darklords and Dark Powers), rather than let it go stale after several of the players moved away. Such a game is not for all groups; many groups dislike the idea of some ultimate goal, and feel that it is too railroaded. So the idea of being able to "win" a game depends ultimately on the group.
 

I don't believe anyone is a loser in any sortof game as long as you don't take things too seriously.. However, D&D as an rpg holds an edge over boardgames because there's no competitive drive. So infact everyone is a winner moreso. (About the only competitive drive is the penis envy of someone being godly powerful and everyone else being not. But that's when the DM steps in a hurls an asteroid at him.. lol..)
 

I play D&D to live out a characters life, not to win or lose in a game.

I don't live my real life wondering if I'm winning or losing. I wouldn't even know how to tell if I'm winning or losing in the game of life :p
 

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