You don't say that if you lose, though.Rodrigo Istalindir said:It is the struggle that defines you, not the victory.
EricNoah said:I think it's up to every DM to decide if his world can be destroyed, redemed, or otherwise fundamentally altered.
No, I don't think a game world should actually be designed with an end in sight. I far prefer an open-ended world in which a myriad of different types of adventures can take place. But that's just me.BiggusGeekus said:Some of you already know my feelings on this. I respectfully disagree with d20 Dwarf (though I loved Midnight and look forward to picking up the second edition). However, I'm interested in your thoughts. Should game worlds be designed with an end in sight?
Arbiter of Wyrms said:Planescape, at least for me, can feel like an "Amazing Race" finale where all the challenges are created by fiendish versions of Jon Stewart, Dennis Miller, Niccolo Machiavelli, and Plato, but hey - win or lose, you still get to have an all-expenses-paid world tour and minor noteriety, so win or lose, you still win.