Leopold said:
i want a generator where i hit a button and it spews out this:
1. Random encounter based on a spread of CR's i put in a number and terrain and it spits out the monsters and what equipment they might have and what loot they might have.
2. NPC's that are FULLY equipped. This is a big one for me as I am doing the 2E to 3E conversion and do this the hard way in RPM.
Those 2 would be worth holding off the release for.
1. I have a few Dungeon Encounter tables entered, and it's going pretty well with quick, random encounter generation.
What you're talking about isn't really table generation, and hence you don't have a way to say what the relative chances of different races appearing are (eg. Orc as likely as a Dragon).
What you can do right now with RPM is to create tables for a wilderness encounter, of different ELs (as per the DMG). The whole autogenerated CR thing isn't obvious, since you can build an EL using a creature that fits it, a number of low CR creatures that add up to what you want, a combination of the 2, and a further complexity where you can use low CR race creatures, but level them up! Too many degrees of freedom.
Whilst I'd like to do other variations, release 1 will be about giving you the ability to create your own tables. It should be okay to have the standard tables, and you can then go create others for a specific campaign location setting, or even a particular adventure.
2. NPCs that are FULLY equipped is a very loaded question. The harder I look at it, the worse it gets.
There's a LOT more to SENSIBLE NPC equipment generation than creating tables, and if you want an expandable system that works, then you're asking people to possibly learn scripting.
The problem with sensible generation, is to make sure that the equipment fits in with the feats, race and class features. Examples are: Druids avoid iron, ignore weapons that you don't have feats for (or especially proficiency), ignore magic you can't use, ignore obvious alignment issues with magic, Barbarians possibly prefer hide/leather armor etc. Worse yet, RPM (like PCGen - you know what I mean here) is designed for openly expandable D20 systems. You can't *assume* classes, such as the core ones, and code for them specifically. You don't know what other classes people will invent, with particular equipment bias, and code for it.
Going away to think...
Any suggestions welcome...