[sblock=OOC (Raylis)]
Super senses [Mutant](Variable pp/rank + 6 pp = 10 pp)
Blindsight [Mental] (4 ranks)
Power Feat: Acute (1)
Power Feat: Accurate (2)
Power Feat: Innate (1)
Power Feat: Radius (1)
Power Feat: Subtle (1)
My understanding was that since Scout's blindsight is a mental sense, it is only blocked by something that blocks mental senses. What exactly blocks mental senses is not really well defined in the rules, and so is really up to the GM (in this case you).
Nonetheless I would like to mention a few points:
- My intent with Scout's blindsight was that it was very effective at close range, i.e. she can perceive things as well as with normal sight, she could see through walls unless they were specifically designed to counter this, etc.
- I have spent 10 pts on her blindsight (rather than just 4) to try and gain this effect
- The acute should allow her to perceive details
- Accurate and radius are normally included in blindsight (Steve Kensons rulings on Accurate and Radiusspecific to blindsight), however I have paid for them again, basically following Steve Kenson's guidelines for a ranged tactile sense but applied to blindsight, specifically to allow Scout to see through walls.
Of course in the end it is your call, however I just wanted to bring the above details to your attention.[/sblock]
Scout carefully reaches down and taps Marie on the shoulder, then points to the ladder on the other side of the maintenace shaft and whispers, "Ready?"
Just to recap, Scouts blindsight is:Raylis said:I reread blindsense last night, and while it allows you to pinpoint your surroundsing and make you immune to obscure effects (unless they specifically obscure your blindsense) it does have to have a line of effect. I.E. while you can "see" in the dark shaft you can't sense through the walls.
Super senses [Mutant](Variable pp/rank + 6 pp = 10 pp)
Blindsight [Mental] (4 ranks)
Power Feat: Acute (1)
Power Feat: Accurate (2)
Power Feat: Innate (1)
Power Feat: Radius (1)
Power Feat: Subtle (1)
My understanding was that since Scout's blindsight is a mental sense, it is only blocked by something that blocks mental senses. What exactly blocks mental senses is not really well defined in the rules, and so is really up to the GM (in this case you).
Nonetheless I would like to mention a few points:
- My intent with Scout's blindsight was that it was very effective at close range, i.e. she can perceive things as well as with normal sight, she could see through walls unless they were specifically designed to counter this, etc.
- I have spent 10 pts on her blindsight (rather than just 4) to try and gain this effect
- The acute should allow her to perceive details
- Accurate and radius are normally included in blindsight (Steve Kensons rulings on Accurate and Radiusspecific to blindsight), however I have paid for them again, basically following Steve Kenson's guidelines for a ranged tactile sense but applied to blindsight, specifically to allow Scout to see through walls.
Of course in the end it is your call, however I just wanted to bring the above details to your attention.[/sblock]
Scout carefully reaches down and taps Marie on the shoulder, then points to the ladder on the other side of the maintenace shaft and whispers, "Ready?"