Pbartender
First Post
So my party and I assaulted the Crater Ridge Mines through one the "back doors", the one to the Air Temple, we think.
We fought through the door guards fairly well, but one cultist fled. We expected her to eventually bring reinforcements, so our party quickly began to search the enemy dead (for Loot! of course). Meanwhile, my wizard and his familiar turned invisible to scout out the area (the party rogue had left the group some sessions earlier).
So, we have a level 5 Bard, a level 6 Cleric with few spells left, a level 7 Paladin and a level 6 Fighter. The Fighter and the Paladin had about 20 hps left each. I'm playing a Wizard 5/Guild Mage 1 who was with his Celestial Cat several rounds movement away and invisible.
The reinforcements return earlier than expected, and the Bard shouts an alarm, which my Wizard hears. By the end of the second round of combat, the Cleric is Paralyzed, the Fighter is Held, the Paladin has been Commanded to flee, and the Bard is down with -9 hps. My Wizard makes it back just in time to see the Paldin die on top of his three coup de graced companions. And outside of my cantrips, I only had a Melf's Acid Arrow, a Color Spray and a Magic Missile left.
The only reason it wasn't a TPK, is because I stayed invisible and snuck out... Not even a chance to recover their bodies or possessions.
Oof.
We fought through the door guards fairly well, but one cultist fled. We expected her to eventually bring reinforcements, so our party quickly began to search the enemy dead (for Loot! of course). Meanwhile, my wizard and his familiar turned invisible to scout out the area (the party rogue had left the group some sessions earlier).
So, we have a level 5 Bard, a level 6 Cleric with few spells left, a level 7 Paladin and a level 6 Fighter. The Fighter and the Paladin had about 20 hps left each. I'm playing a Wizard 5/Guild Mage 1 who was with his Celestial Cat several rounds movement away and invisible.
The reinforcements return earlier than expected, and the Bard shouts an alarm, which my Wizard hears. By the end of the second round of combat, the Cleric is Paralyzed, the Fighter is Held, the Paladin has been Commanded to flee, and the Bard is down with -9 hps. My Wizard makes it back just in time to see the Paldin die on top of his three coup de graced companions. And outside of my cantrips, I only had a Melf's Acid Arrow, a Color Spray and a Magic Missile left.
The only reason it wasn't a TPK, is because I stayed invisible and snuck out... Not even a chance to recover their bodies or possessions.
Oof.