Numion
First Post
Re: cdg and Speak with Dead
CDG was viable tactic, because there were still 2 adventurers running free when they decided to use it. What if the wizard had dispelled the hold and paralysis of the other PCs? Or the paladin had healed the one in the negatives? This would've turned the tables quite easily, and I see nothing wrong with the guards playing it safe.
It's much harder to dispel death, after all
David Argall said:
But effectively is not CDG in most cases. They are winning, they don't need to. The battle is close, taking time to do so is dangerous. The battle is lost, time to run away, or maybe demand surrender or they will do a CDG [a tactic that should not produce surrender, but might allow less than a complete loss.] A CDG is good tactics only in special cases, the victim is the lost prince whose death ends the revolt, the victim is the only one who knows... Whatever. But attacking adventurers are just attacking adventurers, whose dead are somehow replaced with something of about the same threat due to some mystic law of magic or something. Not worth bothering to kill.
CDG was viable tactic, because there were still 2 adventurers running free when they decided to use it. What if the wizard had dispelled the hold and paralysis of the other PCs? Or the paladin had healed the one in the negatives? This would've turned the tables quite easily, and I see nothing wrong with the guards playing it safe.
It's much harder to dispel death, after all
