Currently I'm player in RttToeE and DMing ToE (converted) in an other group. While ToE is a simple dungeon crawling setting (a bit low on treasure, but that can be fixed easily), RttToeE has become some sort of nightmare for the party. Our DM has made a good work to integrate the module into the FRCS, but things become boring if you see that there is only little progress in the CRM and that all careful planning becomes obsolete because of minmaxed enemy casters clustered at one or two points...
Originally posted by hong
Exactly. Surely you should be aware by now of the golden rule: take out the spellcasters first.
Here's a hint: readying missile attacks against spellcasters works wonders.
Sure, as long as they're not protected by
Shield or
Spell Immunity. If not, they've a maxed out concentration to change the odds. A readied dispelling may help against a caster, a "readied" evil servant against the partie's casters too

. It seems that there is no standard or tricky way to get through easy, IMHO. And believe me, we (party level 14) tried almost everything and had three PC deaths while fighting two outer temples and loosing one friendly NPC after an other near the party HQ by some sort of doppelganger...
Repopulation of a hard hit temple is ok - as long as resources are at hand. But it is a bit strange when the party completely cleans the earth temple, destroys its altar, wipes out adjacent entrance and bridge guards and then finds two days later that a group of clerics has started to rebuild the temple - unchecked by the rival water and fire temple. I'm missing the fights between the elemental temples.
Now we've fought the water temple in a huge battle and nearly lost, despite full preparation. I wonder what encounter the DM will build next...