RttToEE - Group 1's OOC.


log in or register to remove this ad

I like Scurry's third idea the best. It is truest to what has actually taken place and requires no strange tinkering with story nor any story-breaking hand of god manipulations.

The four lost PCs simply lost their nerve, the thought of what they were about to face was too daunting and they simply decided to find an easier way to make the coin as adventurers. They take off before storming the moat house.

The remaining two PCs have shown more grit and integrity, determined to finish what they have started. However they are left on their own before the moat house and realize that the two of them won't be able to do this alone and so they return to the village in search of aid.

The four new PCs are a separate adventuring party that has conveniently just arrived.

My 2 cp.
 

Here's one more character idea:

Gareth Griffinshield

Gareth's father, Edric, came from a family of noble warriors in the Ulek states. A wonderful, knightly man, he was the pride of the Griffinshields: a young, attractive, strong, chivalrous man whose Suel/Oeridian ancestry gave him a gorgeous shock of red hair and extra height on an otherwise hardy Oeridian frame. When rumors of problems came in around Hommlet, he saw this as his opportunity for fame and fortune, and traveled to battle the horrors of the Temple of Elemental Evil.

It came as a surprise to everyone when he returned. Gone was the chivalry from before. Edric became morose, angry, and could no longer look at his old life with any sense of pride. He would never talk about his experiences at the Temple, but they clearly wounded him greatly.

Edric eventually left, and carved out a homestead for himself in the Pomarj deserts. The remainder of his life was harsh, and short. Edric eventually married, had four children, and died when Gareth was ten years old. What the Griffinshields will not reveal, is that Edric married an orc.

Half-Orc Ranger 3/Barbarian 1

Appearance: Gareth has his father's red hair and fair skin, but his brutish features belie his orcish heritage. Edric brought him up to be a clean, upstanding person, yet the realities of the Pomarj, and his Pomarj mother have limited this development. Gareth understands the value of caring for those less fortunate than himself, but he does not have the sense that the entire gamut of gentility is worthwile. After all, his father threw all the gentility away.

Gareth is heading back to the temple for some answers. What is the world really like? Does gentility matter, or is the brutality of the Pomarj truly the better way to live? Why did his father abandon his heritage? Will Gareth abandon his? What is there to abandon?
 

Bootmobile said:
I like Scurry's third idea the best. It is truest to what has actually taken place and requires no strange tinkering with story nor any story-breaking hand of god manipulations.

The four lost PCs simply lost their nerve, the thought of what they were about to face was too daunting and they simply decided to find an easier way to make the coin as adventurers. They take off before storming the moat house.

The remaining two PCs have shown more grit and integrity, determined to finish what they have started. However they are left on their own before the moat house and realize that the two of them won't be able to do this alone and so they return to the village in search of aid.

The four new PCs are a separate adventuring party that has conveniently just arrived.

My 2 cp.

The problem with that idea is that all of the characters have much stronger reasons for being here than money, something that they can only get from this adventure. So it's either change their stories, or have them killed off, the latter of which would have a rather severe adverse effect on the remaining two party members.
 


I've made my decision.

Voda Vosa - spellthief
onlythestrong - Ninja
InVinoVeritas - Ranger/Barbarian
Scurry - Hexblade

Welcome aboard. H4H and Dire Lemming, I'm re-doin' the rogue's gallery and if you could just move your characters over that would be fantastic.
 




Ooh, rawk. :D

Since it looks like there's no straight arcane caster, that makes it a lot easier to decide duskblade vs. hexblade: duskblades are waaay better with the magic, so I'll go with that to kinda round us out a little (provided no-one objects).

So, rough draft character sheets, stat rolls and stuff go in this thread?
 

Remove ads

Top