RttToEE - Group 1's OOC.

Kanjo isn't much of a fighter. I'd have to run and hide, then smack ya when your not looking.

Hey I'm a rookie to poison use. What kinds are there and how much do they cost?
 

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[sblock=Dice Rolls]
Return to the Temple: TwistedMindInc (4d6=13, 4d6=21, 4d6=16, 4d6=17, 4d6=14, 4d6=16, 4d6=13)

That's... 11, 16, 14, 16, 13, 15, 12

Gareth Griffinshield's HP (8+2d8+1d12+12=33)
[/sblock]

Gareth Griffinshield
Half-Orc Ranger 3 / Barbarian 1
Chaotic Good

Str 18
Dex 16
Con 16
Int 11
Wis 14
Cha 10

BAB +4 AC 18 (Touch 14, Flat-footed 15, Raging 16) HP 33

Fort +8 Ref +6 Will +3

Languages: Common, Orc

Attacks:
Orc Double Axe (single): Attack +10, Damage 1d8+7, Critical x3
Orc Double Axe (full): Attack +8/+8, Damage 1d8+5/1d8+2, Critical x3/x3
(+2 attack, +3 or +2/+1 damage while raging)
Composite Longbow: Attack +7, Damage 1d8+4, Critical x3

Feats: Track, EWP(Orc Double Axe), Two Weapon Fighting, Endurance, WF(Orc Double Axe)

Skills:
Jump +14 (+4 Str, 7 ranks, +4 Speed, -1 ACP)
Listen +8 (+2 Wis, 6 ranks)
Knowledge (Dungeoneering) +5 (5 ranks)
Knowledge (Geography) +7 (7 ranks)
Knowledge (Nature) +5 (5 ranks)
Knowledge (Nobility) +1 (1 rank)
Survival +11 (+2 Wis, 7 ranks, +2 synergy)

Abilities:
Darkvision 60'
Orc Blood
Favored Enemy (Human) +2
Wild Empathy +3
Rage 1/day

Equipment:
Chain Shirt +1 (1250 gp)
Orc Double Axe +1/MW (2660 gp)
Composite(+4) Longbow (500 gp)
20 Cold Iron Arrows (2 gp)
Potion of Bull's Strength (300 gp)
4 Potions of Cure Light Wounds (200 gp)
Griffinshield Tabard (Free)
Backpack (2 gp)
Bedroll (1 sp)
Hammer (5 sp)
4 Pitons (4 sp)
Crowbar (2 gp)
Portable Ram (10 gp)
Silk Rope, 100' (20 gp)
Shovel (2 gp)
Waterskin (1 gp)
10 pieces Chalk (1 sp)
9 square yards Canvas (9 sp)
Grappling Hook (1 gp)

48 gp


Gareth's father, Edric, came from a family of noble warriors in the Ulek states. A wonderful, knightly man, he was the pride of the Griffinshields: a young, attractive, strong, chivalrous man whose Suel/Oeridian ancestry gave him a gorgeous shock of red hair and extra height on an otherwise hardy Oeridian frame. When rumors of problems came in around Hommlet, he saw this as his opportunity for fame and fortune, and traveled to battle the horrors of the Temple of Elemental Evil.

It came as a surprise to everyone when he returned. Gone was the chivalry from before. Edric became morose, angry, and could no longer look at his old life with any sense of pride. He would never talk about his experiences at the Temple, but they clearly wounded him greatly.

Edric eventually left, and carved out a homestead for himself in the Pomarj deserts. The remainder of his life was harsh, and short. Edric eventually married, had four children, and died when Gareth was ten years old. What the Griffinshields will not reveal, is that Edric married an orc.

Appearance: Gareth has his father's red hair and fair skin, but his brutish features belie his orcish heritage. Edric brought him up to be a clean, upstanding person, yet the realities of the Pomarj, and his Pomarj mother have limited this development. Gareth understands the value of caring for those less fortunate than himself, but he does not have the sense that the entire gamut of gentility is worthwile. After all, his father threw all the gentility away.

Gareth is heading back to the temple for some answers. What is the world really like? Does gentility matter, or is the brutality of the Pomarj truly the better way to live? Why did his father abandon his heritage? Will Gareth abandon his? What is there to abandon?
 

OnlytheStrong said:
Kanjo isn't much of a fighter. I'd have to run and hide, then smack ya when your not looking.

Hey I'm a rookie to poison use. What kinds are there and how much do they cost?

Huh? I appear to have misjudged him. What a coward. I won't fight a coward.

Yeah... get rid of the contractions and that's what Yun would probably say.
 

I've run into a small issue with an old character coming out of the woodwork. So, to make things fair.. I've decided to run two games with five players in each. The groups will go as follows:
Group 1
h4h
borson
direlemming
nac mac feegle
scurry


Group 2
s@squ@tch
voda vosa
onlythestrong
invinoveritas
airwalkrr

Everyone's character sheets will need to be posted here before they can be moved onto the rogue's gallery, aside from Borson.. Dire Lemming.. and H4H. If you guys can just switch over your characters to the new rogue's gallery, that would be fantastic. I have to hope that the three new players see this thread. If you are any games with airwalkrr, s@squ@tch, or nac mac feegle then let them know. :) I'd appreciate it.

Gold is standard 4th level starting. You are allowed to buy magical items but not item can be worth more than half your starting gold. All OOC questions, comments, concerns please post here.

Group 1 - to save on time, the two new characters have always traveled with you. Feel free to work out any back story for them to fit in. It's going to be complicated enough for me to re-do the whole starting info or try to incorporate them into your story, along with the entire new group. So.. if you can help a sistah out, that would be great! :)
 


Cool. I'll update Delkat to 4th level and get him posted.

edit: still need to tie in his background to Greyhawk.

4d6.takeHighest(3)=13, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=13

Took max hp at 1st level then average on each one after. (my hp roll on invisiblecastle was atrocious.)



Code:
[B]Delkat Kraylin[/B] 
[B]Class:[/B] Cleric 	
[B]Race:[/B] Human 
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Pelor ([B]Domains:[/B] Good, Sun)


[B]Str:[/B] 13 +1 (--p.)	[B]Level:[/B] 4	[B]XP[/B]: 6000
[B]Dex:[/B] 13 +1 (--p.)	[B]BAB:[/B] +3		[B]HP:[/B] 24 (4d8+4)
[B]Con:[/B] 13 +1 (--p.)	[B]Grapple:[/B] +4	[B]Craft Points:[/B] n/a
[B]Int:[/B] 15 +2 (--p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] +1 WIS 
[B]Wis:[/B] 17 +3 (--p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] 
[B]Cha:[/B] 15 +2 (--p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] 

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+2	+1	+0	+0	+0	21
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 20

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+4	+1	+0
[B]Ref:[/B]	+2	+1	+1	+0
[B]Will:[/B]	+7	+4	+3	+0
[B]Notes:[/B] +1 bonus to all saves vs. Evil creatures from possessing 2 items from [I]Vestments of Divinity[/I] magic item set -- MIC pg 215

[B]Weapon			Attack	Damage	Critical	Range[/B]
Morningstar           	+4	1d8+1	20/x2      	------
Dagger                  +4/+4	1d4(+1)	19-20/x2 	10 ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Celestial, Draconic

[B]Abilities:[/B] Turn Undead as 5th level cleric (Ephod of Authority) (9x/day -- Turn Check: 1d20+4, Turn Damage: 1.5*(2d6+6)), Divine Spells, Spontaneous Cure Spells, Domain Powers & Spells, Detect Undead/Evil Outsiders w/ Lenses of Revelation

[B]Feats: [/B] 
1st - [B]Extra Turning[/B]
1st - (bonus) [B]Empowered Turning [/B]
3rd - [B]Radiant Fire (Races of Destiny pg 155 - initiate of Pelor feat)[/B]

[B]Spells prepared[/B] (Save DC 13 + spell level): 
[B]Domains:[/B] Good, Sun
[b]Domain Powers:[/b] Good: cast good spells at +1 caster level.  Sun: Once per day,
 you can perform a greater turning against undead
 in place of a regular turning. The greater turning is like a normal turning 
except that the undead creatures that would be turned are destroyed instead. 

[B]Spells Prepared:[/B]
	0th - (5)     Light, Detect Magic, Resistance, Read Magic, Guidance
	1st - (4+1)   Divine Favor, Bless, Shield of Faith, Nimbus of Light, Protection from Evil(D)
	2nd - (3+1)   Scorching Ray, Consecrate, Elation, Aid (D)	


[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 7/3.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	8	7	+1	--
Know (Religion) 9	7	+2	--
Know (Arcana)	3	1	+2	--
Know (History)	7	5	+2	--
Know (Planes)	7	5	+2	--
Heal        	12	7	+3	+2



[B]Notes:[/B]  
[B]Ephod of Authority[/B] grants ability to turn undead as 1 level higher. 
[b]Lenses of Revelation [/B] allows wearer to perceive the true nature of any creature within sight. Activating the lenses creates a faint aura for 1 round around the target creature (visible only to wearer) of a particular color based on its nature:

[B]Evil Outsider: [/B] [COLOR=Red]Red[/COLOR]
[B]Undead:[/B] [COLOR=White]Bone White[/COLOR]
[B]Any other: [/B] [COLOR=Green]Green[/COLOR]

Any effect that would defeat a [I]detect evil[/I] spell or effect also masks a creature from the lenses.


[B]Equipment:		Cost	Weight[/B]
Morningstar           	8gp	6lb
MW Full Plate          	1650gp	50lb
MW Heavy Steel Shield	170gp	15lb
Ephod of Authority    	800gp	2lb     Item from Vestments of Divinity Set (MIC pg 215)
Healing Belt           	750gp	2lb
Lenses of Revelation  	1400gp	--lb     Item from Vestments of Divinity Set (MIC pg 215)
Dagger                 	2gp	1lb
Backpack              	2gp	2lb
Explorer's Outfit     	10gp	8lb
Belt Pouch             	2gp	2lb
Silver Holy Symbol  	1gp	--lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb

[U]Potions:[/U]
Resist Energy (10)    	300gp	--lb
Remove Paralysis       	300gp	--lb

[B]Total Weight:[/B]94 lb	[B]Money:[/B] 4gp 

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	50	100	150	300	750

[B]Age:[/B] 20
[B]Height:[/B] 5'11"
[b]Weight:[/b] 175 lbs
[B]Eyes:[/B] Violet
[B]Hair:[/B] Sandy Blond
[B]Skin:[/B] Tan

Appearance: Studious looking. Close cropped hair. Delkat's eyes flicker with insight and knowledge. Normally choosing to dress in something sensible and appropriate to the situation -- never flashy. He has a birthmark in the shape of the sun on his chest. His lineage denotes some Suel parentage, which can be traced back several generations to his great grandfather, who migrated to the Urnst Prinicipality ages ago.

Personality: Dry, direct, logical -- always looking for the reason behind things, the cause and/or effect. Humor has been determined to be superfluous.

Background: Delkat was raised in a strict religious household on the outskirts of Seltaran, in a village named Dalven. He grew up in the home of poor farmers, who had been working the same plot of land since their Suel ancestors migrated from over the seas. Rarely did they have more than a few shields or commons to rub together.

His religious beliefs were shaped by his father -- who was a devout worshipper of Pelor, for obvious reasons, as farming was their lifeblood.

His youth was strenuous, several times, the family was at its ends, trying to feed all of the children, but the land (and their Sun God) was forgiving. All members of the large family pitched in on the farm -- 'idle hands were the work of Iuz', his father had always said.

His father was not a learned man, but he did teach Delkat the value of a hard days work and to always help those in need.

He was destined to serve the Sun God from birth. The birthmark on his chest was cause for some excitement and buzz around their small village -- the local priest ordained that it was a sign from their god. Each day, when his chores were done, he was to be found in the small village temple to Pelor, deep within an ancient text or tome. The town priest did his best to guide the boy in his thirst for knowledge on all topics -- even writing to his friend at the larger temple of Pelor in Nellix for additional books and scrolls. By the time the boy was 14, he had outgrown the humble temples resources. Word had reached the temple in Leukish about the boy's drive and capacity for learning, and he was welcomed to come learn at their temple. His father had given his consent, for although it was a great loss to their family on the farm, he knew that Delkat was destined for greater things and to help more people.

Delkat studied in the temple for several years, before he was dispatched to help root out a cult dedicated to Nerull in Dyvers with a few other members of church of Pelor. He found that he held great power over undeath, and was a valuable tool in the destruction of the foul cult.

In the nest of the cult, he found the Ephod of Authority, which increased his power over undeath even more. After consulting with sages, he was able to find out that the Ephod was just one piece of a greater set of items called the Vestments of Divinity.

The vestments were created by a man called Reesh N'Faeren, who had battled a group called the Heralds of Hell. These Heralds had cells in several of the larger cities across the Flanaess, and they utilized both devils and undead in their destructive rites. So far, Delkat has been able to locate two of the five pieces, the next piece he is seeking is called the "Badge of Glory", and he received information from a sage that it may be located around a town called Hommlet.

[sblock=Advancement]
L1 -> Cleric 1 HP: +9 P: +20
Concentration +4, Know (Religion) +4, Know (History) +4, Know (Planes) +3, Heal +4, Know (Arcana) +1
Feat: Extra Turning, Empowered Turning
Other:
[/sblock]
 
Last edited:


Dire Lemming said:
Huh? I appear to have misjudged him. What a coward. I won't fight a coward.

Yeah... get rid of the contractions and that's what Yun would probably say.


And then Kanjo would hit ya in the back of the head and laugh.
 



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