RttToEE - Group 1's OOC.


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Mulnock Dilngbor, is one of the many sons of the Dilngbor family. His father Drumock Dilngbor, is the "Locks and related devices expert" of town, and he always have a story to tell, most of them, from when he was recruited to save the village from the horrifying evil worshipers! Drumock was in charge of unlocking entrances and doors, finding traps and the sort. Dilngbors have been known for their talents with locks, traps and many mechanical devices, that their thin fingers can get. Most of his brothers are locksmiths too, or trap finders. But Drumock, Drumock was always the black sheep of the family. Deciding he wouldn't became a locksmith, he travel to become a powerful mage. Or so he said.
After many traveling, and some real life lessons, Drumock learned to do things the easy way. Instead of learning and studding for years or decades, he developed an innate talent to steal the arcane energies from the spellcasters. In Drumocks words, "Arcane gestures? magical components? Giv' me!"
A few years from the start of his journey, he heard of evil, rising in his homeland, this was the opportunity to show his parents, that he was as capable as his father, and made them proud.
Drumock changed his itinerary, next stop, Hommlet.-
 



Allllll right. First of all, I don't mind ninjas, whether they are a true ninja or just mechnically so. I actually think they are rather neat. AS for how the groups are meeting up, that's kind of a surprise. I'm not sure of how to deal with the lost members yet. It's always painful when you have to re-recruit all most an entire party when you're all ready in the swing of things. Any suggestions?

Though, I wouldn't mind a second cleric, I don't like to step on other player's toes. H4H put a lot of work and thought into his cleric, and I don't want to rob him of his shtick. So, I guess that would be a no on another cleric. Any other ideas, s@squatch?

I plan on making final decisions by Weds of next week. It seems like not that many are interested the second time around.
 

Was my background good enough or should I elaborate? I seriously have almost 2 pages on his background, so I tried to summarize it. I know you want a brief background, but I really want in this game lol.

The group meeting the ninja wouldn't be that hard. Just have us "accidently" run into each other, or he could of been following them, waiting to help out if they needed it. Just ideas, it's totally up to you how you want to make everyone group up.
 

I'm no DM, but tossing out a few ideas to deal with the party swap can't hurt, right?

1. The ungainly way: The old PCs disappear, the new ones reappear in their place, and everyone acts like they met up at the inn yesterday and doesn't think about it too hard. There's some OOC hashing out of likely conversations/confrontations and the info they unearthed that would have happened the previous night.

2. Slightly less ungainly: Edit the past a bit so that the monk and cleric arrived at the town yesterday, had their conversations with the NPCs, and everybody else shows up the next day, and continue from there. The PCs who dropped out can be kinda edited into particularly colorful town characters or something. Or EVIL DOPPLEGANGERS!

3. No editing, but kinda strange: The dropouts bug out and run off. Then the new guys show up the next day.
 
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A thought I had (and I dont know if it is a good one) was that the 4 who get recruited to the game "show up" as another band of adventurers about to go into the place we are about to enter.
The DM "ghosts" the old characters briefly and has them either run off or die at the start of the fight (no mechanics needed just a handwaved failed a trap save or somesuch)
 

There's also the sadistic and quite... gainly... way; kill em all. I don't much like that way...

Anyway, I like Curry's second one the best.

Darn, H4H beat me to it...
 

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