RttToEE - Group 2's OOC.

TwistedMindInc

First Post
All OOC stuffs wil go here for Group 2. All members please check in.

To keep things less than confusing, I just want to lay down a few rules.
Please type in a different color for your character's speech.
All OOC will go here. The only OOC I want in the IC thread is rolls you make.
Anyone that comes up with a character picture will recieve an additional 100xp to start the game.
I will need an adventuring name for your group.


Please keep a look-out for anything else I may post. Thanks! :) I hope you guys have fun, I'm looking forward to this.
 

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First of all Dire - this isn't your group. You shouldn't be posting to this thread. :)

And, I guess it probably should've been in the talkin' the talk, but I put it here. Didn't think it made that big of a difference.
 

A'ight. I feel the need to address this. I don't know what it is.. but this group does not seem to like how I am running things. I've had several people disagreeing with my calls on re-rolling and stat building. It's a little.. discouraging, to say the least. I've never had a problem with people rolling their stats in my other games -- and I've always done it this way.

Group 1
Hero4Hire
Dire Lemming
Borson ( if he comes back)
Nac Mac Feegle
Scurry

Group 2

s@squ@tch
voda vosa
only the strong
airwalkrr
invinoveritas

Those of you in this group that haven't checked in, please do so. Thanks!
 

Sorry about not checking in sooner. I got busy yesterday.

It sucks that your already discouraged with us. I don't want to make anyone mad, but I want to say something about this. I personally think that you DIDN'T have to give us the junk roll, and that it was freaking nice of you. It's not like it's that big of deal if you have a crappy stat, just put it someplace interesting. Make a warrior who is barely smart enough to stand and swing a sword at the same time, or like someone mentioned, make a dwarf who gets thrown out of every place he goes into. I am sorry if I offended people, but I would rather not have our DM mad at us. It just seems like it's a small detail for causing an fight.
 

[sblock=Dice Rolls]
Return to the Temple: TwistedMindInc (4d6=13, 4d6=21, 4d6=16, 4d6=17, 4d6=14, 4d6=16, 4d6=13)

That's... 11, 16, 14, 16, 13, 15, 12

Gareth Griffinshield's HP (8+2d8+1d12+12=33)
[/sblock]

Gareth Griffinshield
Half-Orc Ranger 3 / Barbarian 1
Chaotic Good

Str 18 (Place 16, +2 Racial)
Dex 16 (Place 15, +1 at 4th level)
Con 16 (Place 16)
Int 11 (Place 13, -2 Racial)
Wis 14 (Place 14)
Cha 10 (Place 12, -2 Racial)

BAB +4
AC 18 (Base 10, +5 armor, +3 Dex)
(Touch 13, Flat-footed 15, Raging 16)
HP 33 (8+2d8+1d12+12)
Speed 40

Fort +8 = +3 Ranger +2 Barbarian +3 Con
Ref +6 = +3 Ranger +3 Dex
Will +3 = +1 Ranger +2 Wis

Languages: Common, Orc

Attacks:
Orc Double Axe (single): Attack +10, Damage 1d8+7, Critical x3
Orc Double Axe (full): Attack +8/+8, Damage 1d8+5/1d8+2, Critical x3/x3
(+2 attack, +3 or +2/+1 damage while raging)
Composite Longbow: Attack +7, Damage 1d8+4, Critical x3

Feats: Track, EWP(Orc Double Axe), Two Weapon Fighting, Endurance, WF(Orc Double Axe)

Skills:
Jump +14 (+4 Str, 7 ranks, +4 Speed, -1 ACP)
Listen +8 (+2 Wis, 6 ranks)
Knowledge (Dungeoneering) +5 (5 ranks)
Knowledge (Geography) +7 (7 ranks)
Knowledge (Nature) +5 (5 ranks)
Knowledge (Nobility) +1 (1 rank)
Survival +11 (+2 Wis, 7 ranks, +2 synergy)

Skill Advancement:
L1 (Ranger): 24 points: Jump 4, Listen 4, K(Dung) 4, K(Geo) 4, K(Nat) 4, Survival 4
L2 (Ranger): 6 points: Jump 1, Listen 1, K(Dung) 1, K(Geo) 1, K(Nat) 1, Survival 1
L3 (Ranger): 6 points: Jump 1, Listen 1, K(Geo) 1, Survival 1, K(Nob) 1 (cc)
L4 (Barbarian): 4 points: Jump 1, Survival 1, K(Geo) 1 (cc)

Abilities:
Darkvision 60'
Orc Blood
Favored Enemy (Human) +2
Wild Empathy +3
Rage 1/day
Fast Movement (Speed 40)

Equipment:
Chain Shirt +1 (1250 gp)
Orc Double Axe +1/MW (2660 gp)
Composite(+4) Longbow (500 gp)
20 Cold Iron Arrows (2 gp)
Potion of Bull's Strength (300 gp)
4 Potions of Cure Light Wounds (200 gp)
Griffinshield Tabard (Free)
Backpack (2 gp)
Bedroll (1 sp)
Hammer (5 sp)
4 Pitons (4 sp)
Crowbar (2 gp)
Portable Ram (10 gp)
Silk Rope, 100' (20 gp)
Shovel (2 gp)
Waterskin (1 gp)
10 pieces Chalk (1 sp)
9 square yards Canvas (9 sp)
Grappling Hook (1 gp)

48 gp


Gareth's father, Edric, came from a family of noble warriors in the Ulek states. A wonderful, knightly man, he was the pride of the Griffinshields: a young, attractive, strong, chivalrous man whose Suel/Oeridian ancestry gave him a gorgeous shock of red hair and extra height on an otherwise hardy Oeridian frame. When rumors of problems came in around Hommlet, he saw this as his opportunity for fame and fortune, and traveled to battle the horrors of the Temple of Elemental Evil.

It came as a surprise to everyone when he returned. Gone was the chivalry from before. Edric became morose, angry, and could no longer look at his old life with any sense of pride. He would never talk about his experiences at the Temple, but they clearly wounded him greatly.

Edric eventually left, and carved out a homestead for himself in the Pomarj deserts. The remainder of his life was harsh, and short. Edric eventually married, had four children, and died when Gareth was ten years old. What the Griffinshields will not reveal, is that Edric married an orc.

Appearance: Gareth has his father's red hair and fair skin, but his brutish features belie his orcish heritage. Edric brought him up to be a clean, upstanding person, yet the realities of the Pomarj, and his Pomarj mother have limited this development. Gareth understands the value of caring for those less fortunate than himself, but he does not have the sense that the entire gamut of gentility is worthwile. After all, his father threw all the gentility away.

Gareth is heading back to the temple for some answers. What is the world really like? Does gentility matter, or is the brutality of the Pomarj truly the better way to live? Why did his father abandon his heritage? Will Gareth abandon his? What is there to abandon?
 
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I'm sorry for any confusion I may have caused.

Let me make sure I have this straight, both for myself, and for everyone else in Group 2:

1. This is the only OOC thread in which Group 2 should be posting.

2. Group 2 characters should be submitted to this thread.

3. Once approved, the characters can be posted in the Rogues' Gallery (Which thread should that be?).

4. We need to come up with a party name.

5. Once all characters have been approved, and a party name has been decided, then an IC thread will be opened for us.

* * *​

Assuming that the above is right, we still need a group name and organization. The party consists of:

InVinoVeritas - Gareth Griffinshield, Half-Orc Ranger/Barbarian.
s@squ@tch - Delkat Kraylin, Human Cleric
airwalkrr - Sir Danvik of Chendl, Human Knight
OnlytheStrong - Kanjo, Human Ninja
Voda Vosa - Mulnock Dilngbor, Gnome Spellthief

We seem to be specialized in mobility-based combat without a full arcane spellcaster (the Spellthief is our arcane source). Gareth is more in-your-face style combat, Sir Danvik is mounted combat, Delkat is defense, and the ninja and spellthief are more speed and mobility style fighters. Does anyone plan on being more of a ranged specialist, or is closing to the opponent more our style?
 
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