RttToEE - Group 2's OOC.


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It's not a big deal, just kinda........ dumb of me. I knew what you asked for. Did it on one, forgot on the other. My fault. I deserve the worse stats. I will redo Kanjo tomorrow afternoon. How much gold do we start with and everything? I'm going to have to try to increase his stats that way.

**edit** ignore the gold question. Already answered lol
 


The only thing that I've spotted so far, Vosa, is your math is off in your skill point section.

Skills Ranks Mod Misc Total
Escape artist 7 +3 +11 -- should be ten.
Sleith of hand 7 +3 +11 -- should be ten.
Tumble 7 +3 +11 -- should be ten.
Hide 7 +3 +2 +13 -- should be twelve.
Move silently 7 +3 +11 -- should be ten.
Bluff 7 +3 +11 -- should be ten.
Use magic device 7 +3 +11 -- should be ten.
Disable Device 7 +3 +11 -- should be ten.

Unless I missed something?

EDIT: I'm also getting your attack to be +6 with your kukri and your bow. How are you getting a +7? BAB +3 and weapon finesse +3 ( dex).
 
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[sblock=InVinoVeritas]

If you could do me a favor, break down your sheet a little more? For instance: Acknowledge where you put your stat bump for fourth level.. and what stats are modified due to your race. If you could do that in stats, your saves ( just the break down of base, mod, misc), your AC.

It just makes it easier for me to keep track of your character sheet. I'd appreciate it. :)

[/sblock]
 

the plus 7 in attack is becaus the bow is MW and the Kukri is +1.

The +11 in the skills is just my brain, that often play me that sort of jokes.
 

Done. Take a look at my previous post.

Also, would this work for a portrait?

1094140500_9c1e6ac8cd.jpg


From the Alpen Highland Games in Austria, photo by KWentin.
 


Kanjo


Code:
Str: 12      +1 mod
Dex: 16     +3 mod (+1 level adjustment)
Con: 13     + 1 mod
Int: 13      +1 mod
Wis: 14     +2 mod
Cha: 12    + 1 mod

AC:   15    (10 + 2 wis mod + 3 dex mod)    HP: 25

Speed: 30ft

Saving Throws:
   Fortitude:   2   (1 base + 1 con)
   Reflex:       7    (4 base + 3 dex)
   Will:          3    (1 base + 2 wis)

Attacks:
   Base Attack Bonus: +3

   Short Sword:  + 4    dmg: 1d6     crit: x3    

   Shortbow:  +6  dmg: 1d6   crit:19-20x2     range: 60ft

Skills:
   Disable Device:   10    (7 ranks + 3 dex)
   Jump:        12          (7 ranks +1 int + 4 great leap)
   Hide:       13/18       (7 ranks + 3 dex + 3 skill focus)+5 with hood
   Move Silently:  18    (7 ranks + 3 dex + 3 skill focus +5 boots)
   Listen:    9              (7 ranks + 2 wis)
   Search:   10            (7 ranks + 3 dex)
   Spot:    9                (7 ranks + 2 wis)
   Tumble:  10             (7 ranks + 3 dex)

Feats:  
   Tactile Trapsmith
   Skill Focus (Hide)
   Skill Focus (Move Silently)

Class Abilities:
   Ki Power  (4 times a day)
   Sudden Strike +2d6
   Trapfinding
   Ghost Step
   Poison Use
   Great Leap

Equipment:
Boots of the Elvenkind~provides +5 to move silently  2,500gp    1lb
Cloak of the Elvenkind~provides +5 to hide (when hood is worn)  2,500g 1lb
Short Sword  ~ 10g     2lbs
Shortbow ~   30g     2 lbs
Arrows (20)~ 1g     3lbs
Pouch (2) ~ 2g    1lb
Smokestick (5) ~ 100g    2 1/2 lbs
Masterwork Thieves Tools ~ 100g    2lbs
Thunderstone (5) ~   150g     5lbs

Gold: 5,400gp - 5,393 = 7g left

Weight Carried:  19 1/2lbs
 

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Cool. I'll update Delkat to 4th level and get him posted.



4d6.takeHighest(3)=13, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=13

Took max hp at 1st level then average on each one after. (my hp roll on invisiblecastle was atrocious.)



Code:
[B]Delkat Kraylin[/B] 
[B]Class:[/B] Cleric 	
[B]Race:[/B] Human 
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Pelor ([B]Domains:[/B] Good, Sun)


[B]Str:[/B] 13 +1 (--p.)	[B]Level:[/B] 4	[B]XP[/B]: 6000
[B]Dex:[/B] 13 +1 (--p.)	[B]BAB:[/B] +3		[B]HP:[/B] 24 (4d8+4)
[B]Con:[/B] 13 +1 (--p.)	[B]Grapple:[/B] +4	[B]Craft Points:[/B] n/a
[B]Int:[/B] 15 +2 (--p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] +1 WIS 
[B]Wis:[/B] 17 +3 (--p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] 
[B]Cha:[/B] 15 +2 (--p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] 

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+2	+1	+0	+0	+0	21
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 20

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+4	+1	+0
[B]Ref:[/B]	+2	+1	+1	+0
[B]Will:[/B]	+7	+4	+3	+0
[B]Notes:[/B] +1 bonus to all saves vs. Evil creatures from possessing 2 items from [I]Vestments of Divinity[/I] magic item set -- MIC pg 215

[B]Weapon			Attack	Damage	Critical	Range[/B]
Morningstar           	+4	1d8+1	20/x2      	------
Dagger                  +4/+4	1d4(+1)	19-20/x2 	10 ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Celestial, Draconic

[B]Abilities:[/B] Turn Undead as 5th level cleric (Ephod of Authority) (9x/day -- Turn Check: 1d20+2, Turn Damage: 1.5*(2d6+7)), Divine Spells, Spontaneous Cure Spells, Domain Powers & Spells, Detect Undead/Evil Outsiders w/ Lenses of Revelation

[B]Feats: [/B] 
1st - [B]Extra Turning[/B]
1st - (bonus) [B]Empowered Turning [/B]
3rd - [B]Radiant Fire (Races of Destiny pg 155 - initiate of Pelor feat)[/B]

[B]Spells prepared[/B] (Save DC 13 + spell level): 
[B]Domains:[/B] Good, Sun
[b]Domain Powers:[/b] Good: cast good spells at +1 caster level.  Sun: Once per day,
 you can perform a greater turning against undead
 in place of a regular turning. The greater turning is like a normal turning 
except that the undead creatures that would be turned are destroyed instead. 

[B]Spells Prepared:[/B]
	0th - (5)     Light, Detect Magic, Resistance, Read Magic, Guidance
	1st - (4+1)   Divine Favor, Bless, Shield of Faith, Nimbus of Light, Protection from Evil(D)
	2nd - (3+1)   Scorching Ray, Consecrate, Elation, Aid (D)	


[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 7/3.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	8	7	+1	--
Know (Religion) 9	7	+2	--
Know (Arcana)	3	1	+2	--
Know (History)	7	5	+2	--
Know (Planes)	7	5	+2	--
Heal        	12	7	+3	+2



[B]Notes:[/B]  
[B]Ephod of Authority[/B] grants ability to turn undead as 1 level higher. 
[b]Lenses of Revelation [/B] allows wearer to perceive the true nature of any creature within sight. Activating the lenses creates a faint aura for 1 round around the target creature (visible only to wearer) of a particular color based on its nature:

[B]Evil Outsider: [/B] [COLOR=Red]Red[/COLOR]
[B]Undead:[/B] [COLOR=White]Bone White[/COLOR]
[B]Any other: [/B] [COLOR=Green]Green[/COLOR]

Any effect that would defeat a [I]detect evil[/I] spell or effect also masks a creature from the lenses.


[B]Equipment:		Cost	Weight[/B]
Morningstar           	8gp	6lb
MW Full Plate          	1650gp	50lb
MW Heavy Steel Shield	170gp	15lb
Ephod of Authority    	800gp	2lb     Item from Vestments of Divinity Set (MIC pg 215)
Healing Belt           	750gp	2lb
Lenses of Revelation  	1400gp	--lb     Item from Vestments of Divinity Set (MIC pg 215)
Dagger                 	2gp	1lb
Backpack              	2gp	2lb
Explorer's Outfit     	10gp	8lb
Belt Pouch             	2gp	2lb
Silver Holy Symbol  	1gp	--lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb

[U]Potions:[/U]
Resist Energy (10)    	300gp	--lb
Remove Paralysis       	300gp	--lb

[B]Total Weight:[/B]94 lb	[B]Money:[/B] 4gp 

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	50	100	150	300	750

[B]Age:[/B] 20
[B]Height:[/B] 5'11"
[b]Weight:[/b] 175 lbs
[B]Eyes:[/B] Violet
[B]Hair:[/B] Sandy Blond
[B]Skin:[/B] Tan

Appearance: Studious looking. Close cropped hair. Delkat's eyes flicker with insight and knowledge. Normally choosing to dress in something sensible and appropriate to the situation -- never flashy. He has a birthmark in the shape of the sun on his chest. His lineage denotes some Suel parentage, which can be traced back several generations to his great grandfather, who migrated to the Urnst Prinicipality ages ago.

Personality: Dry, direct, logical -- always looking for the reason behind things, the cause and/or effect. Humor has been determined to be superfluous.

Background: Delkat was raised in a strict religious household on the outskirts of Seltaran, in a village named Dalven. He grew up in the home of poor farmers, who had been working the same plot of land since their Suel ancestors migrated from over the seas. Rarely did they have more than a few shields or commons to rub together.

His religious beliefs were shaped by his father -- who was a devout worshipper of Pelor, for obvious reasons, as farming was their lifeblood.

His youth was strenuous, several times, the family was at its ends, trying to feed all of the children, but the land (and their Sun God) was forgiving. All members of the large family pitched in on the farm -- 'idle hands were the work of Iuz', his father had always said.

His father was not a learned man, but he did teach Delkat the value of a hard days work and to always help those in need.

He was destined to serve the Sun God from birth. The birthmark on his chest was cause for some excitement and buzz around their small village -- the local priest ordained that it was a sign from their god. Each day, when his chores were done, he was to be found in the small village temple to Pelor, deep within an ancient text or tome. The town priest did his best to guide the boy in his thirst for knowledge on all topics -- even writing to his friend at the larger temple of Pelor in Nellix for additional books and scrolls. By the time the boy was 14, he had outgrown the humble temples resources. Word had reached the temple in Leukish about the boy's drive and capacity for learning, and he was welcomed to come learn at their temple. His father had given his consent, for although it was a great loss to their family on the farm, he knew that Delkat was destined for greater things and to help more people.

Delkat studied in the temple for several years, before he was dispatched to help root out a cult dedicated to Nerull in Dyvers with a few other members of church of Pelor. He found that he held great power over undeath, and was a valuable tool in the destruction of the foul cult.

In the nest of the cult, he found the Ephod of Authority, which increased his power over undeath even more. After consulting with sages, he was able to find out that the Ephod was just one piece of a greater set of items called the Vestments of Divinity.

The vestments were created by a man called Reesh N'Faeren, who had battled a group called the Heralds of Hell. These Heralds had cells in several of the larger cities across the Flanaess, and they utilized both devils and undead in their destructive rites. So far, Delkat has been able to locate two of the five pieces, the next piece he is seeking is called the "Badge of Glory", and he received information from a sage that it may be located around a town called Hommlet.

[sblock=Advancement]
L1 -> Cleric 1 HP: +9 P: +20
Concentration +4, Know (Religion) +4, Know (History) +4, Know (Planes) +3, Heal +4, Know (Arcana) +1
Feat: Extra Turning, Empowered Turning
Other:
[/sblock]
 

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